Abstract
FC Portugal is the result of a cooperation project between the Universities of Aveiro and Porto in Portugal. The project started in February 2000 and only three months later, in Amsterdam, FC Portugal became the first European Champion of RoboCup scoring a total of 86 goals without conceding a single goal. Three months later, in Melbourne, FC Portugal became RoboCup Simulation League World Champion scoring 94 goals, again without conceding any goal. This paper briefly describes some of the most relevant research developments and innovations that lead to FC Portugal team success.
Acknowledgments
The authors would like to thank to Luis Seabra Lopes for having this (wonderful) idea of participating in RoboCup 2000 and for his excellent contribution on all administrative, promotional and funding work of FC Portugal as well as fruitful discussions on several topics. Our thanks goes also to Peter Stone, Patrick Riley and Manuela Veloso for making available the CMUnited99 low-level source code that saved us a huge amount of time at the beginning of the project. We would also like to thank the financial support from FCT — Portuguese Foundation for Science and Technology, Compaq Portugal, PT Innovation, LIACC, University of Aveiro and APPIA — Portuguese Association for Artificial Intelligence.
Chapter PDF
Similar content being viewed by others
Keywords
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
References
Mihal Badjonski, Kay Schroeter, Jan Wendler, Hans-Dieter Burkhard. Learning of Kick in Artificial Soccer. Proc. of Fourth Int. Workshop on RoboCup. Melbourne, August 2000
Emiel Corten et al. Soccerserver Manual,Version 5 rev 00 beta,. At URL http://www.dsv.su.se/~johank/Robocup/manual, July 1999
Hiroaki Kitano. RoboCup: The Robot World Cup Initiative, Proceedings of the 1st International Conference on Autonomous Agent (Agents-97), Marina del Ray, The ACM Press, 1997.
Kostas Kostiadis and H. Hu, A Multi-threaded Approach to Simulated Soccer Agents for the RoboCup Competition, In Veloso M., Pagello E., and Kitano H., editors, RoboCup-99: Robot Soccer WorldCup III. pp. 366–377 Springer Verlag, Berlin, 2000
Martin Riedmiller et al. Karlsruhe Brainstormers 2000-A Reinforcement Learning approach to robotic soccer. Proc. of Fourth Int. Workshop on RoboCup. Melbourne, August 2000
Peter Stone and Manuela Veloso. Task Decomposition, Dynamic Role Assignment, and Low-Bandwidth Communication for RealTime Strategic Teamwork. Artificial Intelligence, 110(2), pp.241–273, June 1999.
Peter Stone, Patrick Riley and Manuela Veloso. CMUnited-99 source code, 1999. Accessible from http://www.cs.cmu.edu/~pstone/RoboCup/CMUnited99-sim.html.
Peter Stone, Patrick Riley and Manuela Veloso. Layered Disclosure: Why is the agent doing what it’s doing?, Agents 2000, Fourth Int. Conf. on Autonomous Agents, Barcelona, June 2000
Peter Stone. LayeredLe arning in Multi-Agent Systems.PhD Thesis, Computer Science Dep., Carnegie Mellon University, December 1998
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2001 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Reis, L.P., Lau, N. (2001). FC Portugal Team Description: RoboCup 2000 Simulation League Champion. In: Stone, P., Balch, T., Kraetzschmar, G. (eds) RoboCup 2000: Robot Soccer World Cup IV. RoboCup 2000. Lecture Notes in Computer Science(), vol 2019. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45324-5_2
Download citation
DOI: https://doi.org/10.1007/3-540-45324-5_2
Published:
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-42185-6
Online ISBN: 978-3-540-45324-6
eBook Packages: Springer Book Archive