Abstract
The body of 3D synthesis has long been described as an «object». Scientists and artists alike are today reconsidering the subject of life and reality through virtual simulations. We must move beyond the real-virtual duality (which encompasses the body-mind duality) towards a redefinition of both terms: That which is real must henceforth integrate a virtual component (since we perceive that which is virtual) and that which is virtual is unable to exist outside the sphere of reality, since it is expressed through physical machines.The living body is a pluridisciplinary subject, being influenced both on the scientific side by medicine and biology and from the sphere of arts by philosophy and its ties to the mind. Thus, it can not be dealt with adequately by a unilateral approach. Various analyses of this problem will show that an analytical method alone is insufficient and that approaches which call upon the concept of emergence are necessary.
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© 2000 Springer-Verlag Berlin Heidelberg
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Bret, M. (2000). Virtual Living Beings. In: Heudin, JC. (eds) Virtual Worlds. VW 2000. Lecture Notes in Computer Science(), vol 1834. Springer, Berlin, Heidelberg. https://doi.org/10.1007/3-540-45016-5_12
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DOI: https://doi.org/10.1007/3-540-45016-5_12
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