Skip to main content

Real-Time Streaming and Rendering of Terrains

  • Conference paper
Computer Vision, Graphics and Image Processing

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 4338))

Abstract

Terrains and other geometric models have been traditionally stored locally. Their remote access presents the characteristics that are a combination of file serving and realtime streaming like audio-visual media. This paper presents a terrain streaming system based upon a client server architecture to handle heterogeneous clients over low-bandwidth networks. We present an efficient representation for handling terrains streaming. We design a client-server system that utilizes this representation to stream virtual environments containing terrains and overlayed geometry efficiently. We handle dynamic entities in environment and the synchronization of the same between multiple clients. We also present a method of sharing and storing terrain annotations for collaboration between multiple users. We conclude by presenting preliminary performance data for the streaming system.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Deb, S., Narayanan, P.: Design of a geometry streaming system. In: ICVGIP, pp. 296–301 (2004)

    Google Scholar 

  2. Djurcilov, S., Pang, A.: Visualization products on-demand through the web. In: VRML, pp. 7–13 (1998)

    Google Scholar 

  3. Earnshaw, R.: The Internet in 3D Information, Images and Interaction. Academic Press, London (1997)

    Google Scholar 

  4. Li, J.: Progressive Compression of 3D graphics. Ph.D Dissertation, USC (1998)

    Google Scholar 

  5. Funkhouser, T.A.: Ring: A client-server system for multi-user virtual environments. I3D, 85–92 (1995)

    Google Scholar 

  6. Humphreys, G., Eldridge, M., Buck, I., Stoll, G., Everett, M., Hanrahan, P.: WireGL: A scalable graphics system for clusters. In: SIGGRAPH, pp. 129–140 (2001)

    Google Scholar 

  7. Koller, D., Turitzin, M., et al.: Protected interactive 3d graphics via remote rendering. In: SIGGRAPH, pp. 695–703 (2004)

    Google Scholar 

  8. Schneider, B., Martin., I.M.: An adaptive framework for 3D graphics over networks. Computers and Graphics, 867–874 (1999)

    Google Scholar 

  9. Martin, I.M.: Arte - an adaptive rendering and transmission environment for 3d graphics. In: Eighth ACM international conference on Multimedia, pp. 413–415 (2000)

    Google Scholar 

  10. Teler, E., Lischinski, D.: Streaming of Complex 3D Scenes for Remote Walkthroughs. EuroGraphics, 17–25 (2001)

    Google Scholar 

  11. Losasso, F., Hoppe, H.: Geometry clipmaps: terrain rendering using nested regular grids. ACM Trans. Graph. 23, 769–776 (2004)

    Article  Google Scholar 

  12. Wagner, D.: Terrain geomorphing in the vertex shader. ShaderX2, Shader Programming Tips and Tricks with DirectX 9, Wordware Publishing (2003)

    Google Scholar 

  13. Pouderoux, J., Marvie, J.E.: Adaptive streaming and rendering of large terrains using strip masks. In: Proceedings of ACM GRAPHITE 2005, pp. 299–306 (2005)

    Google Scholar 

  14. Malvar, H.S.: Fast progressive image coding without wavelets. In: DCC 2000: Proceedings of the Conference on Data Compression, Washington, DC, USA, pp. 243–252. IEEE Computer Society, Los Alamitos (2000)

    Chapter  Google Scholar 

  15. Guthe, M., Borodin, P., Klein, R.: Real-time out-of-core rendering. In the International Journal of Image and Graphics (IJIG) (to appear, 2006)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2006 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Deb, S., Bhattacharjee, S., Patidar, S., Narayanan, P.J. (2006). Real-Time Streaming and Rendering of Terrains. In: Kalra, P.K., Peleg, S. (eds) Computer Vision, Graphics and Image Processing. Lecture Notes in Computer Science, vol 4338. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11949619_25

Download citation

  • DOI: https://doi.org/10.1007/11949619_25

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-68301-8

  • Online ISBN: 978-3-540-68302-5

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics