Skip to main content

Finding the Shortest Path Between Two Points in a Simple Polygon by Applying a Rubberband Algorithm

  • Conference paper
Advances in Image and Video Technology (PSIVT 2006)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 4319))

Included in the following conference series:

Abstract

Let p and q be two points in a simple polygon Π. An open problem in computational geometry asks to devise a simple linear-time algorithm for computing a shortest path between p and q, which is contained in Π, such that the algorithm does not depend on a (complicated) linear-time triangulation algorithm. This report provides a contribution to the solution of this problem by applying the rubberband algorithm. The obtained solution has \({\cal O}\) (nlogn) time complexity (where the super-linear time complexity is only due to preprocessing, i.e. for the calculation of critical edges) and is, altogether, considerably simpler than the triangulation algorithm. It has applications in 2D pattern recognition, picture analysis, robotics, and so forth.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 129.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Bülow, T., Klette, R.: Digital curves in 3D space and a linear-time length estimation algorithm. IEEE Trans. Pattern Analysis Machine Intelligence 24, 962–970 (2002)

    Article  Google Scholar 

  2. Chazelle, B.: Triangulating a simple polygon in linear time. Discrete Computational Geometry 6, 485–524 (1991)

    Article  MATH  MathSciNet  Google Scholar 

  3. Guibas, L., Hershberger, J., Leven, D., Sharir, M., Tarjan, R.E.: Linear-time algorithms for visibility and shortest path problems inside triangulated simple polygons. Algorithmica 2, 209–233 (1987)

    Article  MATH  MathSciNet  Google Scholar 

  4. Guibas, L., Hershberger, J.: Optimal shortest path queries in a simple polygon. J. Computer System Sciences 39, 126–152 (1989)

    Article  MATH  MathSciNet  Google Scholar 

  5. Hershberger, J.: A new data structure for shortest path queries in a simple polygon. Information Processing Letters 38, 231–235 (1991)

    Article  MATH  MathSciNet  Google Scholar 

  6. Klette, R., Rosenfeld, A.: Digital Geometry: Geometric Methods for Digital Picture Analysis. Morgan Kaufmann, San Francisco (2004)

    MATH  Google Scholar 

  7. Lee, D.T., Preparata, F.P.: Euclidean shortest paths in the presence of rectilinear barriers. Networks 14, 393–410 (1984)

    Article  MATH  MathSciNet  Google Scholar 

  8. Li, F., Klette, R.: Minimum-Length Polygons of First-Class Simple Cube-Curve. In: Gagalowicz, A., Philips, W. (eds.) CAIP 2005. LNCS, vol. 3691, pp. 321–329. Springer, Heidelberg (2005)

    Chapter  Google Scholar 

  9. Li, F., Klette, R.: Analysis of the rubberband algorithm. Technical Report CITR-TR-175, Computer Science Department, The University of Auckland, Auckland, New Zealand (2006), http://www.citr.auckland.ac.nz

  10. Li, F., Klette, R.: Shortest paths in a cuboidal world. In: Reulke, R., Eckardt, U., Flach, B., Knauer, U., Polthier, K. (eds.) IWCIA 2006. LNCS, vol. 4040, pp. 415–429. Springer, Heidelberg (2006)

    Chapter  Google Scholar 

  11. Mitchell, J.S.B.: Geometric shortest paths and network optimization. In: Sack, J.-R., Urrutia, J. (eds.) Handbook of Computational Geometry, pp. 633–701. Elsevier Science Publishers, Amsterdam (2000)

    Chapter  Google Scholar 

  12. Thorup, M.: Undirected single-source shortest paths with positive integer weights in linear time. J. ACM 3, 362–394 (1999)

    Article  MathSciNet  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2006 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Li, F., Klette, R. (2006). Finding the Shortest Path Between Two Points in a Simple Polygon by Applying a Rubberband Algorithm. In: Chang, LW., Lie, WN. (eds) Advances in Image and Video Technology. PSIVT 2006. Lecture Notes in Computer Science, vol 4319. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11949534_28

Download citation

  • DOI: https://doi.org/10.1007/11949534_28

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-68297-4

  • Online ISBN: 978-3-540-68298-1

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics