Abstract
This paper presents an experimental test bed for exploring and evaluating human-robot interaction (HRI). Our system is designed around the concept of playing board games involving collaboration between humans and robots in a shared physical environment. Unlike the classic human-versusmachine situation often established in computer-based board games, our test bed takes advantage of the rich interaction opportunities that arise when humans and robots play collaboratively as a team. To facilitate interaction within a shared physical environment, our game is played on a large checkerboard where human and robotic players can be situated and play as game pieces. With meaningful interaction occurring within this controlled setup, various aspects of human-robot interaction can be easily explored and evaluated such as interaction methods and robot behaviour. In this paper we present our test bed which uses a telepresence interface for playing the game and the results of a user study demonstrating the sensitivity of our system in assessing the effect of different robot behaviours on users.
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© 2006 Springer-Verlag Berlin Heidelberg
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Xin, M., Sharlin, E. (2006). Exploring Human-Robot Interaction Through Telepresence Board Games. In: Pan, Z., Cheok, A., Haller, M., Lau, R.W.H., Saito, H., Liang, R. (eds) Advances in Artificial Reality and Tele-Existence. ICAT 2006. Lecture Notes in Computer Science, vol 4282. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11941354_26
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DOI: https://doi.org/10.1007/11941354_26
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-49776-9
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