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Designing a Story Database for Use in Automatic Story Generation

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Entertainment Computing - ICEC 2006 (ICEC 2006)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4161))

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Abstract

In this paper we propose a model for the representation of stories in a story database. The use of such a database will enable computational story generation systems to learn from previous stories and associated user feedback, in order to create believable stories with dramatic plots that invoke an emotional response from users. Some of the distinguishing characteristics of our proposal are the inclusion of what we call ‘narratological concepts’ and user feedback in the story database.

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© 2006 IFIP International Federation for Information Processing

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Oinonen, K., Theune, M., Nijholt, A., Uijlings, J. (2006). Designing a Story Database for Use in Automatic Story Generation. In: Harper, R., Rauterberg, M., Combetto, M. (eds) Entertainment Computing - ICEC 2006. ICEC 2006. Lecture Notes in Computer Science, vol 4161. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11872320_36

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  • DOI: https://doi.org/10.1007/11872320_36

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-45259-1

  • Online ISBN: 978-3-540-45261-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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