Skip to main content

Evaluating the Tangible Interface and Virtual Characters in the Interactive COHIBIT Exhibit

  • Conference paper
Intelligent Virtual Agents (IVA 2006)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 4133))

Included in the following conference series:

Abstract

When using virtual characters in the human-computer interface the question arises of how useful this kind of interface is: whether the human user accepts, enjoys and profits from this form of interaction. Thorough system evaluations, however, are rarely done. We propose a post-questionnaire evaluation for a virtual character system that we apply to COHIBIT, an interactive museum exhibit with virtual characters. The evaluation study investigates the subjects’ experiences with the exhibit with regard to informativeness, entertainment and virtual character perception. Our subjects rated the exhibit both entertaining and informative and gave it a good overall mark. We discuss the detailed results and identify useful factors to consider when building and evaluating virtual character applications.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Rist, T., André, E., Baldes, S., Gebhard, P., Klesen, M., Kipp, M., Rist, P., Schmitt, M.: A review of the development of embodied presentation agents and their application fields. In: Prendinger, H., Ishizuka, M. (eds.) Life-Like Characters – Tools, Affective Functions, and Applications, pp. 377–404. Springer, Heidelberg (2003)

    Google Scholar 

  2. Ndiaye, A., Gebhard, P., Kipp, M., Klesen, M., Schneider, M., Wahlster, W.: Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides. In: Maybury, M., Stock, O., Wahlster, W. (eds.) INTETAIN 2005. LNCS (LNAI), vol. 3814, pp. 104–113. Springer, Heidelberg (2005)

    Chapter  Google Scholar 

  3. McBreen, H., Anderson, J., Jack, M.: Evaluating 3D embodied conversational agents in contrasting VRML retail applications. In: Proceedings of the Workshop on Multimodal Communication and Context in Embodied Agents held in conjunction with the Fifth International Conference on Autonomous Agents (AGENTS), Montréal, pp. 83–87 (2001)

    Google Scholar 

  4. Ruttkay, Z., Pelachaud, C. (eds.): From Brows to Trust: Evaluating Embodied Conversational Agents. Kluwer, Dordrecht (2004)

    MATH  Google Scholar 

  5. Hartmann, B., Mancini, M., Buisine, S., Pelachaud, C.: Design and evaluation of expressive gesture synthesis for embodied conversational agents. In: Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems. ACM Press, New York (2005)

    Google Scholar 

  6. van Mulken, S., André, E., Müller, J.: The Persona Effect: How Substantial is it? In: Proceedings of the British Computer Society Conference on Human Computer Interaction (HCI 1998), pp. 53–66 (1998)

    Google Scholar 

  7. Klesen, M., Kipp, M., Gebhard, P., Rist, T.: Staging exhibitions: Methods and tools for modeling narrative structure to produce interactive performances with virtual actors. Virtual Reality. Special Issue on Storytelling in Virtual Environments 7(1), 17–29 (2003)

    Google Scholar 

  8. Gebhard, P., Kipp, M., Klesen, M., Rist, T.: Authoring scenes for adaptive, interactive performances. In: Proceedings of the Second International Joint Conference on Autonomous Agents and Multiagent Systems, pp. 725–732 (2003)

    Google Scholar 

  9. Kipp, M.: Creativity Meets Automation: Combining Nonverbal Action Authoring with Rules and Machine Learning. In: Gratch, J., Young, M., Aylett, R.S., Ballin, D., Olivier, P. (eds.) IVA 2006. LNCS (LNAI), vol. 4133, pp. 230–242. Springer, Heidelberg (2006)

    Chapter  Google Scholar 

  10. Westermann, R.: Empirical tests of scale type for individual ratings. Applied Psychological Measurement 9, 265–274 (1985)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2006 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Kipp, M., Kipp, K.H., Ndiaye, A., Gebhard, P. (2006). Evaluating the Tangible Interface and Virtual Characters in the Interactive COHIBIT Exhibit. In: Gratch, J., Young, M., Aylett, R., Ballin, D., Olivier, P. (eds) Intelligent Virtual Agents. IVA 2006. Lecture Notes in Computer Science(), vol 4133. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11821830_35

Download citation

  • DOI: https://doi.org/10.1007/11821830_35

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-37593-7

  • Online ISBN: 978-3-540-37594-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics