Abstract
We present a client/server system that is able to display 3D scenes on handheld devices. At the server we extract the geometry that is visible for each client and send it. We also extract texture and material information. The clients, running on mobile devices, use that information to render realistic images. Our geometry extraction algorithm employs multiresolution and view-dependent simplification. We present results of our system running on PocketPC 2003 PDAs.
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© 2006 Springer-Verlag Berlin Heidelberg
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Lluch, J., Gaitán, R., Escrivá, M., Camahort, E. (2006). Multiresolution 3D Rendering on Mobile Devices. In: Alexandrov, V.N., van Albada, G.D., Sloot, P.M.A., Dongarra, J. (eds) Computational Science – ICCS 2006. ICCS 2006. Lecture Notes in Computer Science, vol 3992. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11758525_38
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DOI: https://doi.org/10.1007/11758525_38
Publisher Name: Springer, Berlin, Heidelberg
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