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Efficient Qualitative Analysis of Classes of Recursive Markov Decision Processes and Simple Stochastic Games

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STACS 2006 (STACS 2006)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 3884))

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Abstract

Recursive Markov Decision Processes (RMDPs) and Recursive Simple Stochastic Games (RSSGs) are natural models for recursive systems involving both probabilistic and non-probabilistic actions. As shown recently [10], fundamental problems about such models, e.g., termination, are undecidable in general, but decidable for the important class of 1-exit RMDPs and RSSGs. These capture controlled and game versions of multi-type Branching Processes, an important and well-studied class of stochastic processes. In this paper we provide efficient algorithms for the qualitative termination problem for these models: does the process terminate almost surely when the players use their optimal strategies? Polynomial time algorithms are given for both maximizing and minimizing 1-exit RMDPs (the two cases are not symmetric). For 1-exit RSSGs the problem is in NP∩coNP, and furthermore, it is at least as hard as other well-known NP∩coNP problems on games, e.g., Condon’s quantitative termination problem for finite SSGs ([3]). For the class of linearly-recursive 1-exit RSSGs, we show that the problem can be solved in polynomial time.

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Etessami, K., Yannakakis, M. (2006). Efficient Qualitative Analysis of Classes of Recursive Markov Decision Processes and Simple Stochastic Games. In: Durand, B., Thomas, W. (eds) STACS 2006. STACS 2006. Lecture Notes in Computer Science, vol 3884. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11672142_52

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  • DOI: https://doi.org/10.1007/11672142_52

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-32301-3

  • Online ISBN: 978-3-540-32288-7

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