Abstract
We report on an effort to combine methods from storytelling and multimodal dialogue systems research to achieve flexible and immersive performances involving believable virtual characters conversing with human users. The trade-off between narrative control and character autonomy is exemplified in a game scenario.
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© 2005 Springer-Verlag Berlin Heidelberg
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Löckelt, M., Pecourt, E., Pfleger, N. (2005). Balancing Narrative Control and Autonomy for Virtual Characters in a Game Scenario. In: Maybury, M., Stock, O., Wahlster, W. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2005. Lecture Notes in Computer Science(), vol 3814. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11590323_29
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DOI: https://doi.org/10.1007/11590323_29
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-30509-5
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