Abstract
Interaction design patterns have yet to prove themselves in interaction design in the way that design guidelines have. This paper describes an empirical study comparing the use of patterns and guidelines. The study involved a heuristic evaluation of a web site, the redesign of the web site, and the design of a new web site. Preliminary results suggesting that developers find patterns useful in the interaction design process are presented. Further analysis using heuristics to compare the quality of the designs produced using patterns and guidelines will provide an objective assessment of the usefulness of patterns.
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© 2005 IFIP International Federation for Information Processing
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Cowley, N.L.O., Wesson, J.L. (2005). An Experiment to Measure the Usefulness of Patterns in the Interaction Design Process. In: Costabile, M.F., Paternò, F. (eds) Human-Computer Interaction - INTERACT 2005. INTERACT 2005. Lecture Notes in Computer Science, vol 3585. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11555261_124
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DOI: https://doi.org/10.1007/11555261_124
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-28943-2
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