Skip to main content
Log in

Using VR for Efficient Training of Forestry Machine Operators

  • Published:
Education and Information Technologies Aims and scope Submit manuscript

Abstract

This paper presents the results of two years of field trials of a 3D graphical simulator of forestry machines called processing harvesters, for the training of students in wood harvesting.

It is a comparative study of the results between the traditional training where students go directly from the classroom to real machine operation in the woods and a new VR augmented training. The results indicate that the addition of 25 hours of hands-on VR training increases by 23% the volume of wood harvested and reduces by 26% the repair and maintenance costs during the first month of operation in forest.

The use of VR also allowed precise recording and monitoring of the evolution of trainees' performance during their training sessions, showing learning curves that decrease with time for all the defined performance criteria (execution time, error rate and precision).

The field trials were held in a training center with four classes of eleven students in wood harvesting and are the first known experiments concerning the use of virtual reality technologies for the training of students in forestry.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Similar content being viewed by others

References

  • Card, S.K., Moran, T.P., Newell, A. (1983). The Psychology of Human-Computer Interactions. Lawrence Erlbaum Associates, Inc., Hillsdale, New Jersey.

    Google Scholar 

  • USING VR 249 Lapointe, J.-F., Robert, J.-M., Freedman, P. (1995). Analyse ergonomique du travail de l'opérateur d'abatteusetronç onneuse. In Proceedings of the 27th Annual Conference of the Human Factors Association of Canada, Quebec City, Canada, October. pp. 111-116.

  • Lapointe, J.-F. (1999). Étude de la performance humaine en téléopération: le cas forestier. Ph.D. thesis, École Polytechnique de Montréal.

  • Richardson, R., Makkonen, I. (1994). The performance of cut-to-length systems in eastern Canada. Technical Report TR-109.

  • Snoddy, G.S. (1926). Learning and stability. Journal of Applied Psychology, 10(1), 1-36.

    Google Scholar 

  • Turcotte, P. (1998). Application des technologies robotiques aux équipements forestiers (ATREF). Forest Engineering Research Institute of Canada. Technical Report General-63.

  • Wickens, C.W. (1992). Engineering Psychology and Human Performance, 2nd edition, Harper-Collins, New York.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Jean-François Lapointe.

Rights and permissions

Reprints and permissions

About this article

Cite this article

Lapointe, JF., Robert, JM. Using VR for Efficient Training of Forestry Machine Operators. Education and Information Technologies 5, 237–250 (2000). https://doi.org/10.1023/A:1012045305968

Download citation

  • Issue Date:

  • DOI: https://doi.org/10.1023/A:1012045305968

Navigation