Abstract
Hybrid gambling machines (HGMs) are a new gambling activity that combine the skill element of traditional video games with the random pay-out schedule of electronic gaming machines (e.g., slots). Developed to increase gambling by younger generations that favor video games, there is currently no empirical evidence regarding consumer views of HGMs to guide policy-decision making related to this new gambling activity. We use the theory of reasoned action (TRA) to investigate factors that motivate intentions to play these machines in two studies: (1) among 43 casino patrons and (2) among 184 US online participants residing in states where HGMs were available. Both samples completed surveys after exposure to actual or explanations of HGMs and slots. Analyses supported the prediction that positive attitudes towards HGMs and positively perceived subjective norms would predict intention to play HGMs and slots. The results suggest that the TRA is a useful framework for explaining intentions to gamble on traditional slot machines and new HGMs. The absence of research on HGMs makes these studies an important and necessary contribution to the empirical literature on machine gambling. Understanding individuals’ intentions to engage with HGMs is important to guide development of harm-minimisation practices and evaluate impact of policy changes.
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This work was supported by an Australian Research Council Discovery Early Career Research Award [DE1060100459] awarded to Dr Sally Gainsbury. The funding body had no involvement in the study design, collection, analysis and interpretation of data, writing the report or decision to submit the article for publication.
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Since 2015, Dr Sally Gainsbury has received research funding from the Australian Research Council, Commonwealth Bank of Australia, Responsible Wagering Australia, the Australian Communication and Media Authority, the University of Sydney, Star Entertainment, Manitoba Gambling Research Program. She has had travel costs paid and/or honorariums related to conference presentations by Generation Next, Office of Liquor and Gaming Regulation QLD, Responsible Gambling Council (Canada), Alberta Gambling Research Institute, GambleAware, National Council for Problem Gambling Singapore, Community Clubs Victoria, Financial and Consumer Rights Council, Credit Suisse, SNSUS, British Columbia Lottery Corporation, Australian Psychological Society. Honorariums for research consulting services have been received from Gambling Research Exchange Ontario, Communio Australia, MinterEllison, Greenslade Legal, KPMG, Clayton Utz. Since 2015, Kahlil Philander has received research funds from the Washington State Gaming Commission, Manitoba Gambling Research Program, UNLV International Centre for Gaming Regulation, U.S.–Japan Business Council, Wynn Resorts, Board of Regents of the Nevada System of Higher Education. He has received consulting payments from British Columbia Lottery Corporation, Responsible Gambling Council of Canada, the Commonwealth of The Bahamas, West Virginia Lottery, Indiana Gaming Commission, and iDevelopment and Economic Association. He has received reimbursement for travel from the National Council for Problem Gambling, International Association of Gaming Advisors, National Centre for Responsible Gambling, North American State and Provincial Lottery Association, Evergreen Council on Problem Gambling, Global Gaming Expo Asia, and Alberta Gambling Research Institute.
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Gainsbury, S.M., Philander, K.S. & Grattan, G. Predicting Intention to Play Random and Skill-based Electronic Gambling Machines Using the Theory of Reasoned Action. J Gambl Stud 36, 1267–1282 (2020). https://doi.org/10.1007/s10899-019-09915-3
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DOI: https://doi.org/10.1007/s10899-019-09915-3