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Serious Games for e-Health Care

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Simulations, Serious Games and Their Applications

Abstract

In this chapter, we present a state-of-the-art report on serious games dealing with e-health in a broad sense, including medicine, nursing, health care, and physical exercise. The games have been classified according to their main purpose (entertainment, teaching, or health), stages of the disease being treated and the type of users of the system (general population, patients, and health professionals). Additionally, 12 criteria dealing with the game technology have been selected for a fine-grain classification. Forty-one games from academic and commercial environments (including a variety of online games) have been described, analyzed, and classified.

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Acknowledgments

This work has been supported by the research project coded TIN2010-21089-C03-01 (Spanish Commission for Science and Technology), by grant 2009SGR643 (Catalan Government) and by a mobility grant from the Prince of Songkla University, Thailand.

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Correspondence to Voravika Wattanasoontorn .

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Wattanasoontorn, V., Hernández, R.J.G., Sbert, M. (2014). Serious Games for e-Health Care. In: Cai, Y., Goei, S. (eds) Simulations, Serious Games and Their Applications. Gaming Media and Social Effects. Springer, Singapore. https://doi.org/10.1007/978-981-4560-32-0_9

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  • DOI: https://doi.org/10.1007/978-981-4560-32-0_9

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