Abstract
In this chapter, we present a state-of-the-art report on serious games dealing with e-health in a broad sense, including medicine, nursing, health care, and physical exercise. The games have been classified according to their main purpose (entertainment, teaching, or health), stages of the disease being treated and the type of users of the system (general population, patients, and health professionals). Additionally, 12 criteria dealing with the game technology have been selected for a fine-grain classification. Forty-one games from academic and commercial environments (including a variety of online games) have been described, analyzed, and classified.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Alhadeff E (2007) Pulse!! news: serious games field testing begins. http://futuremakingseriousgames.blogspot.com/2007/02/pulse-news-serious-games-field-testing.html Accessed 7 March 2012
AndyWBlackburn (2008) Nurse education in second life. Glasgow Caledonian University. http://www.youtube.com/watch?v=xidko60S2Uk&feature=related Accessed 7 March 2012
Applied Research Associates, Inc (2012) HumanSim: a high-fidelity virtual hospital. http://www.humansim.com Accessed 6 March 2012
Atkinson SD, Narasimhan VL (2010) Design of an introductory medical gaming environment for diagnosis and management of Parkinson’s disease. Trendz in Information Sciences & Computing (TISC), pp 94–102, 17–19 Dec. 2010
Bartolome NA, Zorrilla AM, Zapirain BG (2011) Can game-based therapies be trusted? Is game-based education effective? A systematic review of the serious games for health and education. 16th international conference on Computer Games (CGAMES), pp 275–282, 27–30 July 2011
Bartolome NA, Zorrilla AM, Zapirain BG (2010) A serious game to improve human relationships in patients with neuro-psychological disorders. International IEEE consumer electronics society's games innovations conference (ICE-GIC), pp 1–5, 21–23 Dec. 2010
BreakAway, Ltd (2010) Serious games for healthcare markets. http://www.breakawaygames.com/serious-games/solutions/healthcare/ Accessed 6 March 2012
Burke JW, McNeill MDJ, Charles DK, Morrow PJ, Crosbie JH, McDonough SM (2009) Serious games for upper limb rehabilitation following stroke, VS-GAMES '09. Conference in games and virtual worlds for serious applications, pp 103–110, 23–24 March 2009
Cheng-yong X, Wei-ming X (2010) Constructing 3d game engine based on XNA. Comput Knowl Technol 6:3401–3402
Clawson J, Patel N, Starner T (2010) Dancing in the streets: the design and evaluation of a wearable health game. International symposium on wearable computers (ISWC), pp 1–4, 10–13 Oct. 2010
Education Database Online (2012) Videogame statistics. http://www.onlineeducation.net/ Accessed 30 March 2012
Fergus P, Kifayat K, Cooper S, Merabti M, El Rhalibi A (2009) A framework for physical health improvement using wireless sensor networks and gaming, Pervasive Health 2009. 3rd international conference on pervasive computing technologies for healthcare, pp 1–4, 1–3 April 2009
Finkelstein J, Wood J, Cha E, Orlov A, Dennison C (2010) Feasibility of congestive heart failure telemanagement using a wii-based telecare platform. Annual international conference of the IEEE engineering in medicine and biology society (EMBC), pp 2211–2214, 31 Aug.–4 Sept. 2010
Gostin L (2000) A public health approach to reducing error: medical malpractice as a barrier. JAMA 283(13):1742–3, url http://www.biomedsearch.com/nih/public-health-approach-to-reducing/10755503.html
Grau S, Tost D, Campeny R, Moya S, Ruiz M (2010) Design of 3d virtual neuropsychological rehabilitation activities. 2nd international conference on games and virtual worlds for serious applications pp 109–116
HCI Lab, University of Udine (2011) The EMSAVE System. http://hcilab.uniud.it/soccorsodisabili/results.html Accessed 7 March 2012
Housman J, Dorman S (2005) The alameda county study: a systematic, chronological review. American J Health Edu 36:302–308
ITVS’s Electric Shadows (2007) Fatworld. http://fatworld.org/ Accessed 26 March 2012
Janomedia (2006) Terveellinen Ateria. http://www03.edu.fi/oppimateriaalit/healthy_meal/ Accessed 26 March 2012
Kato PM (2010) Video games in health care: closing the gap. Rev Gen Psychol 14:113–121
Kim J-A, Kang K-K, Yang H-R, Kim D (2009) A sensory gate-ball game for the aged people and its user interface design. Conference in games and virtual worlds for serious applications, pp 111–116
Kost G (2001) Preventing medical errors in point-of-care testing: security, validation, safeguards, and connectivity. Arch Pathol Lab Med 125(10):1307–1315
Laikari A (2009) Exergaming-gaming for health: a bridge between real world and virtual communities. IEEE 13th international symposium on consumer electronics (ISCE), pp 665–668
Lee S, Kim J, Kim J, Lee M (2009) A design of the u-health monitoring system using a nintendo ds game machine. IEEE Eng Med Biol Soc pp 1695–1698
Lopes R, Bidarra R (2011) Adaptivity challenges in games and simulations: survey. IEEE Trans Comput Intell AI Games 3:85–99
Maslow A, Frager R (1987) Motivation and personality. Harper and Row, New York http://books.google.es/books?id=L7_uAAAAMAAJ
Mckanna JA, Jimison H, Pavel M (2009) Divided attention in computer game play: analysis utilizing unobtrusive health monitoring. 31st annual international conference of the IEEE EMBS, pp 6247–6250, Sept. 2009
Medical College of Georgia School of Dentistry faculty (2009) Simulation helps students learn dental implant procedures. http://news.georgiahealth.edu/archives/1921. Accessed 6 March 2012
Merrill R (2010) Introduction to epidemiology. Jones and Bartlett Publishers, London http://books.google.es/books?id=RMDBh6gw1_UC
Mili F, Barr J, Harris M, Pittiglio L (2008) Nursing training: 3d game with learning objectives. 1st international conference on advances in computer-human interaction, pp 236–242
Miller J (2010) MUVE market virtual patient care simulation Lab. http://www.youtube.com/watch?v=FWUpXar6sh8. Accessed 7 March 2012
Navarro A, Pradilla JV, Madrinan P, (2010) Work in progress serious 3d game for mobile networks planning. Frontiers in education conference (FIE), 2010 IEEE, pp T1F-1,T1F-2, 27–30 Oct. 2010
Nintendo, Inc (2012) Wii. http://www.nintendo.com/wii/. Accessed 29 March 2012
Nordic Innovation Centre (2007a) Energiasummaaja. http://nsg.jyu.fi/index.php/Energiasummaaja. Accessed 26 March 2012
Nordic Innovation Centre (2007b) MC Urho. http://nsg.jyu.fi/index.php/MC_Urho/. Accessed 26 March 2012
Nordic Innovation Centre (2007c) MoFun Circus. http://nsg.jyu.fi/index.php/MoFun_Circus. Accessed 26 March 2012
Novint Technologies, Inc (2011) The most immersive way to play video games. http://www.novint.com/index.php/novintfalcon. Accessed 29 March 2012
Red Hill Studios (2011) Games for people with Parkinson’s Disease. http://www.redhillstudios.com/#/projects/games/pdwii/. Accessed 26 March 2012
Rego P, Moreira P, Reis L (2010) Serious games for rehabilitation: a survey and a classification towards a taxonomy. 5th iberian conference on information systems and technologies (CISTI), pp 1–6, June 2010
Ma Roubidoux, Chapman CM, Piontek ME (2009) Development and evaluation of an interactive web-based breast imaging game for medical students. Acad Radiol 9:1169–1178
Sabri H, Cowan B, Kapralos B, Moussa F, Cristanchoi S, Dubrowski A (2010) Off-pump coronary artery bypass surgery procedure training meets serious games, IEEE international symposium on haptic audio-visual environments and games (HAVE), pp 1–5, 16,17 Oct. 2010
SAIC Inc (2012) OLIVE–On-Line Interactive Virtual Environment. http://www.saic.com/products/simulation/olive/. Accessed 7 March 2012
SAIC Inc, The Faculty of Medicine at Imperial College London (2008) Game-based learning for virtual patients–multi patients. http://www.youtube.com/watch?v=VhQ8MjdRq_4&feature=related. Accessed 7 March 2012
Scarle S, Dunwell I, Bashford -RT, Selmanovic E, Debattista K, Chalmers A, Powell J, Robertson W (2011) Complete motion control of a serious game against obesity in children. 3rd international conference on games and virtual worlds for serious applications (VS-GAMES2011), pp 178–179, 4–6 May 2011
Schonauer C, Pintaric T, Kaufmann H, Jansen -KS, Vollenbroek -HM (2011) Chronic pain rehabilitation with a serious game using multimodal input, International conference on virtual rehabilitation (ICVR2011), pp 1–8, 27–29 June 2011
ScienceApplications (2010) Olive: 3D hospital training. http://www.youtube.com/watch?v=MhzD0UO_nUY&feature=related. Accessed 7 March 2012
ScienceDaily 2009 (2009) Virtual patient helps train pharmacists of the future. http://www.danshope.com/news/showarticle.php?articleid=83. Accessed 7 March 2012
Skills2Learn, Ltd (2010) Skills2Learn virtual reality and 3D simulation examples. http://www.skills2learn.com/virtual-reality-case-studies.html. Accessed 6 March 2012
Sliney A, Murphy D (2008) Jdoc: a serious game for medical learning, 1st international conference on advances in computer-human interaction, pp 131–136, 10–15 Feb. 2008
Tate R, Haritatos J, Cole S (2009) Hopelab approach to re-mission. Int J Learn Media 1:29–35
The Partnership for Food Safety Education (2008) The food detectives fight BAC! game. http://www.fooddetectives.com/. Accessed 26 March 2012
University Medical Center Utrecht (2012) Air medic sky 1. http://www.airmedicsky1.org/. Accessed 26 March 2012
Vidani AC, Chittaro L, Carchietti E (2010) Assessing nurses’ acceptance of a serious game for emergency medical services. 2nd international conference on games and virtual worlds for serious applications (VS-GAMES), pp 101–108, 25,26 March 2010
Vtnen A, Leikas J (2009) Human-centered design and exercise games. In: Kankaanranta M, Neittaanmki P (eds) Design and use of serious games, Springer Science + Business Media, pp 33–47
Waite M, Hawker S (2009) Oxford paperback dictionary and thesaurus. Oxford Paperbacks, Oxford University Press. http://books.google.es/books?id=8H5_od8I6pMC
Wang Q, Sourina O, Nguyen MK (2010) EEG-based serious games design for medical applications. International conference on cyberworlds (CW), pp 270–276, 20–22 Oct. 2010
Watters C, Oore S, Shepherd M, Abouzied A, Cox A, Kellar M, Kharrazi H, Liu F, Otley A (2006) Extending the use of games in health care. Proceedings of the 39th annual hawaii international conference on system sciences, HICSS '06. vol 5. pp 88b, 4–7 Jan. 2006
World Health Organization (2006) Constitution of the world health organization–basic documents (45th edn Suppl)
DDRGame (2012) Dance Dance Revolution for Wii, PS2, PS3, Xbox 360 and PC. http://www.ddrgame.com/. Accessed 29 March 2012
Acknowledgments
This work has been supported by the research project coded TIN2010-21089-C03-01 (Spanish Commission for Science and Technology), by grant 2009SGR643 (Catalan Government) and by a mobility grant from the Prince of Songkla University, Thailand.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2014 Springer Science+Business Media Singapore
About this chapter
Cite this chapter
Wattanasoontorn, V., Hernández, R.J.G., Sbert, M. (2014). Serious Games for e-Health Care. In: Cai, Y., Goei, S. (eds) Simulations, Serious Games and Their Applications. Gaming Media and Social Effects. Springer, Singapore. https://doi.org/10.1007/978-981-4560-32-0_9
Download citation
DOI: https://doi.org/10.1007/978-981-4560-32-0_9
Published:
Publisher Name: Springer, Singapore
Print ISBN: 978-981-4560-31-3
Online ISBN: 978-981-4560-32-0
eBook Packages: EngineeringEngineering (R0)