Abstract
As a new human–computer interaction technology, somatosensory interaction technology enables people to reach a new height in the way of controlling multimedia. People do not need to directly touch the equipment, but operate multimedia equipment through natural language such as body movements. At present, somatosensory technology has some frontier explorations and experiments in the field of teaching applications. It is used in the classroom as a teaching tool to make up for the shortcomings of the traditional teaching model. It can not only help teachers create a more realistic teaching environment, but also optimize the sense of experience of students. This article focuses on the teaching application cases of LeapMotion equipment development and design and analyzes the form of somatosensory interaction technology used in teaching, and comparisons are made in terms of teaching environment, teaching methods, teaching subjects, and teaching content. It also provides ideas for the subsequent research on somatosensory technology in teaching.
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Acknowledgements
Special funds for visiting Scholars in the Young and Middle-aged Teacher Development Program of ordinary Universities in Jiangxi Province (2016).
The key project of Jiangxi Teaching and Research Project, “the research on cultivating VR talents in Jiangxi Universities” (JXJG-18-10-2).
Humanities and Social Sciences projects of Colleges and Universities in Jiangxi Province, “Research and Development of Restoration Teaching system of Haihun Hou Cultural relics based on VR” (JD17051).
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Hu, X., Ma, Z., Fan, X., Wang, Y. (2022). Research on Application of Somatosensory Interactive Technology in Teaching. In: Jain, L.C., Kountchev, R., Hu, B., Kountcheva, R. (eds) Wireless Technology, Intelligent Network Technologies, Smart Services and Applications. Smart Innovation, Systems and Technologies, vol 258. Springer, Singapore. https://doi.org/10.1007/978-981-16-5168-7_26
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DOI: https://doi.org/10.1007/978-981-16-5168-7_26
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