Abstract
Making has received growing interest in formal and informal learning environments. However, there is an acute need to investigate and get a deep understanding of the characteristics of making-based coding activities for children and how to appropriately design them. Over 3 years, we conducted empirical studies to investigate children’s learning experience during making-based coding workshops, in which children used a block-based programming environment (i.e., Scratch) and collaboratively created a socially meaningful artifact (i.e., a game). This chapter aims to illustrate and discuss the learning design, using the ADDIE instructional model, and lessons learned based on a making-based coding workshop in Norway, named Kodeløypa.
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Acknowledgements
This work is supported by the “Learning science the fun and creative way: coding, making, and play as vehicles for informal science learning in the 21st century” Project, under the European Commission’s Horizon 2020 SwafS-11-2017 Program (Project Number: 787476) and the “Learn to Machine Learn” (LearnML) project, under the Erasmus+Strategic Partnership program (Project Number: 2019-1-MT01-KA201-051220).
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Papavlasopoulou, S., Giannakos, M. (2020). Looking at the Design of Making-Based Coding Activities Through the Lens of the ADDIE Model. In: Giannakos, M. (eds) Non-Formal and Informal Science Learning in the ICT Era. Lecture Notes in Educational Technology. Springer, Singapore. https://doi.org/10.1007/978-981-15-6747-6_8
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