Skip to main content

Different Perspectives of Computer-Supported Collaborative Learning: The Case of the Software Design Project

  • Conference paper
  • 236 Accesses

Zusammenfassung

According to Koschmann (1996), the term of computer-supported collaborative learning came into existence about a decade ago reflecting theoretical changes in the field of educational technology. A central factor that triggered the emergence of CSCL was a different view of learning and instruction that put social issues in the center of study. Theoretical approaches such as social constructivism, sociocultural psychology or situated cognition use different metaphors for the social process but they represent the common ground for the design and study of CSCL Researchers and practitioners interested in these approaches started the CSCL conference in 1995. In 1999, the third CSCL meeting was held at Stanford University in Palo Alto and brought together educators, psychologists, anthropologists, computer scientists, and practitioners engaged in the development and study of computer-supported collaborative learning environments. While these different communities share a common theme, each of them approaches CSCL from a different perspective: some researchers presented developments of interface features and tools, other focused on classroom implementations and their challenges, and then others again examined patterns of interactions. We can learn from all of these perspectives because they tell an important piece of the CSCL story but it makes for a complex narrative because so many different aspects are under consideration and in need to be integrated—a common issue of any educational situation under investigation.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   49.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   59.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  • Barron, B. (1999). Learning by doing. The Journal of the Learning Sciences, 7(3&4), 301–336.

    Google Scholar 

  • Blumenfeld, P. C, Soloway, E., Marx, R. W., Krajcik, M. G., & Palinscar, A. (1991). Motivating project-based learning: Sustaining the doing, supporting the learning. Educational Psychologist, 26(3&4), 369–398.

    Google Scholar 

  • Brown, A. L. (1992). Design experiments: Theoretical and methodological challenges in creating complex interventions in classroom settings. The Journal of the Learning Sciences, 2(2), 141–178.

    Article  Google Scholar 

  • Brown, J. S., Collins, A., & Duguid, P. (1989). Situated cognition and the culture of learning. Educational Researcher, 33–42.

    Google Scholar 

  • Carver, S., Lehrer, R., Connell, T., & Erickson, J. (1992). Learning by hpermedia design: Issues of assessments and implementation. Educational Psychologist, 27, 385–404.

    Article  Google Scholar 

  • Ching, C. C. (1998). „It just feels different this time“: A developmental study of children’s participation in software design. Doctoral dissertation proposal, University of California Los Angeles.

    Google Scholar 

  • Ching, C. C, Kafai, Y. B., & Marshall, S. (2000). Spaces for change: Gender and technology access in collaborative software design projects. Journal for Science Education and Technology 9(1), 45–56. Also in N. Yelland & A. Rubin (in press). Ghosts in the machine: Women study women and technology. New York: Peter Land Publishers.

    Google Scholar 

  • Evard, M. (1997). The design of an virtual expert: Unpublished Doctoral Dissertation. The Media Laboratory, Massachusetts Institute of Technology, Cambridge, MA.

    Google Scholar 

  • Harel, I. (1991). Children designers. Norwood, NJ: Ablex

    Google Scholar 

  • Harel, I. & Papert, S. (1991). Software design as a learning environment. In I. Harel & S. Papert (Eds.), Constructionism. Norwood, NJ: Ablex. pp. 42–84.

    Google Scholar 

  • Hsi, S. & Hoadley, C. (1997). Productive discussion in science: Gender equity through electronic discourse. Journal of Science Education and Technology, 6(1), 23–26.

    Article  Google Scholar 

  • Kafai, Y. (1995). Minds in play: Computer game design as a context for children’s learning. Hillsdale, NJ: Lawrence Erlbaum Associates.

    Google Scholar 

  • Kafai, Y. B., Ching, C. G, & Marshall, S. (1998). Children as designers of educational multimedia software. Computers & Education, 29(2/3), 117–126.

    Google Scholar 

  • Kafai, Y. B., & Ching, C. C. (accepted with revisions). Talking science/Talking design: Learning through design as a context for children’s scientific discourse. The Journal of the Learning Sciences.

    Google Scholar 

  • Kafai, Y. B., & Harel, I. (1991a). Children’s learning through consulting: When mathematical ideas, programming knowledge, instructional design, and playful discourse are intertwined. In I. Harel & S. Papert (Eds.), Constructionism (pp. 85–110). Norwood, NJ: Ablex.

    Google Scholar 

  • Kafai, Y. B., & Harel, I. (1991b). Learning through design and teaching: Exploring social and collaborative aspects of Constructionism. In I. Harel & S. Papert (Eds.), Constructionism (pp. 111–140). Norwood, NJ: Ablex.

    Google Scholar 

  • Kolodner, J. L., Crismond, D., Gray, J., Holbrook, J., & Puntembakar, S. (1998). Learning by design from theory to practice. In A. S. Bruckman, M. Guzdial, J. L Kolodner, & A. Ram (Eds.), Proceedings of the Third International Conference on the Learning Sciences (pp. 16–22). Charlottsville, VA: AACE

    Google Scholar 

  • Koschmann, T. (1996) (Ed.). CSCL: Theory and practice of an emerging paradigm. Mawhaw, NJ: Lawrence Erlbaum Associates.

    Google Scholar 

  • Lave, J. & Wenger, E. (1991). Situated Cognition. London: Cambridge University Press.

    Google Scholar 

  • Lehrer, R. (1992). Authors of knowledge: patterns of hypermedia design. In S. Lajoie, & S. Derry (Eds.), Computers as Cognitive Tools (pp. 197–227). Hillsdale, NJ: Erlbaum.

    Google Scholar 

  • Marshall, S. & Kafai, Y. B. (1998). Children’s development of planning tools for managing complex software design projects. In A. S. Bruckman, M. Guzdial, J. L Kolodner, & A. Ram (Eds.), Proceedings of the Third International Conference on the Learning Sciences (pp. 202–208). Charlottsville, VA: AACE.

    Google Scholar 

  • Penner, D. E., Lehrer, R., & Schäuble, L. (1998). From physical models to biomechanics: A design-based modeling approach. The Journal of the Learning Sciences, 7(3&4), 429–450.

    Google Scholar 

  • Roth, W.-M. (1998). Designing communities. New York: Kluwer Academic Publishers.

    Book  Google Scholar 

  • Williams, S. M., & Bareiss, R. (1998, April). Design tasks: Environments that support active, reflective learning. Paper presented at the annual meeting of the AERA, San Diego, CA.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2000 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Kafai, Y.B. (2000). Different Perspectives of Computer-Supported Collaborative Learning: The Case of the Software Design Project. In: Uellner, S., Wulf, V. (eds) Vernetztes Lernen mit digitalen Medien. Physica, Heidelberg. https://doi.org/10.1007/978-3-642-57673-7_1

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-57673-7_1

  • Publisher Name: Physica, Heidelberg

  • Print ISBN: 978-3-7908-1291-6

  • Online ISBN: 978-3-642-57673-7

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics