Abstract
Public works projects are required to actively promote public participation from the conceptual stage, but the technology to support consensus-building has not been sufficiently established, and as a result, work related to consensus-building has been avoided. The conflict-of-interest structure is an important element in understanding the characteristics of the consensus-building process. In this paper, we quantitatively and comprehensively analyzed the relationship between the conflict-of-interest structure and the consensus-building process. The conflict-of-interest structure was quantitatively expressed by defining the conflict-of-interest degree using the sum of profits difference squared, and an agent-based simulation was used to conduct a comprehensive analysis. Drama theory was used to model the consensus-building process, and gaming simulation was used to identify parameters of the agents’ behavior. The results of quantitative and exhaustive experiments using agent-based simulations, incorporating the behavioral models identified in the gaming simulations, showed that the conflict-of-interest structure is an indicator that characterizes the consensus-building process.
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Ueno, I., Takahashi, S. (2023). Quantitative Analysis of Conflict-of-Interest Structures in Consensus-Building Process. In: Harteveld, C., Sutherland, S., Troiano, G., Lukosch, H., Meijer, S. (eds) Simulation and Gaming for Social Impact. ISAGA 2022. Lecture Notes in Computer Science, vol 13622. Springer, Cham. https://doi.org/10.1007/978-3-031-37171-4_6
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