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The Relevance of UI/UX Design in Human-Computer Interaction of Educational Games and Therapeutic Practices

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Advances in Design and Digital Communication II (DIGICOM 2021)

Part of the book series: Springer Series in Design and Innovation ((SSDI,volume 19))

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Abstract

In an era rooted in technological means, nowadays used as vehicles for subsistence, the world of games and gamification is one of the examples of how this evolution has been rapid and fruitful. Thus, human-computer interaction (HCI) is proving to be a preponderant theme in the scientific and business universe, considering that interactive digital systems, intended for various purposes, are globally accessible and have a considerable impact on people's daily lives. Nowadays, there are countless challenges to be faced in terms of user interface (UI) and user experience (UX), so that the needs, demands and satisfaction of the user continue to be granted, including in the universe of digital games. In this context, there has been the evolution of several technologies, such as Virtual Reality (VR), which expanded to several areas besides entertainment, including medicine. In this sense, in this paper we made a literature review on the nature of various paradigms of HCI, UI and UX used in educational practices and/or as therapeutic supplements, and we highlight the strategies that contribute to satisfactory results in motor, cognitive and emotional development of the respective users.

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Correspondence to António Ferreira .

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Reis, C., Ferreira, A. (2022). The Relevance of UI/UX Design in Human-Computer Interaction of Educational Games and Therapeutic Practices. In: Martins, N., Brandão, D. (eds) Advances in Design and Digital Communication II. DIGICOM 2021. Springer Series in Design and Innovation , vol 19. Springer, Cham. https://doi.org/10.1007/978-3-030-89735-2_14

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  • DOI: https://doi.org/10.1007/978-3-030-89735-2_14

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-89734-5

  • Online ISBN: 978-3-030-89735-2

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