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A Study on the Impact of High Refresh-Rate Displays on Scores of eSports

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Advances in Networked-Based Information Systems (NBiS 2021)

Part of the book series: Lecture Notes in Networks and Systems ((LNNS,volume 313))

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Abstract

In general, 60 Hz displays are often used in daily life. However, in the field of Electric Sports which are called as eSports, it is claimed that over 120 Hz displays are much effective to scores of eSports. In this study, authors measured simple reaction time in 6 kinds of Refresh-Rate, at least 60 Hz to at most 360 Hz to clarify impact of high refresh-rate of displays on score of eSports. As a result, it was suggested that high refresh-rate displays are usefulness in eSports field.

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Acknowledgments

This research was supported by a Grant from The Telecommunication Advanced Foundation. In addition, we gratefully acknowledge the work of past and present members of our laboratory.

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Correspondence to Koshiro Murakami .

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Murakami, K., Miyachi, H. (2022). A Study on the Impact of High Refresh-Rate Displays on Scores of eSports. In: Barolli, L., Chen, HC., Enokido, T. (eds) Advances in Networked-Based Information Systems. NBiS 2021. Lecture Notes in Networks and Systems, vol 313. Springer, Cham. https://doi.org/10.1007/978-3-030-84913-9_27

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