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The Potential of Implementing Interactive Storytelling Experience for Museums

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Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection (EuroMed 2020)

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Abstract

This paper presents theoretical interpretations and discussions towards informing better contextualisation of displayed museum artefacts that can improve the overall visitors’ experience in museums. The article examines existing academic literature related to interaction principles in museum environments and various models of communication to provide an understanding of the fundamental concept of interpretation when visitors are interfaced with museum objects. Towards enhancing the interaction and interpretation process, the paper posits that gamification and storytelling approaches when mapped against immersive Virtual Reality (VR) experience can improve visitors’ motivation and immersion in the context of the presented museum artefacts.

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Acknowledgements

This project has been funded by the Deakin-Coventry doctoral cotutelle program. The doctoral project Gamified Immersive Museum Experience for Engineering and Design Heritage of Saif Alatrash is supervised by Sylvester Arnab and Kaja Antlej. We thank associated supervisors Neil Forbes, Jacqueline Cawston, and Michael Loizou at Coventry University, and Ben Horan and Meghan Kelly at Deakin University for their continuous advice and support.

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Correspondence to Saif Alatrash , Sylvester Arnab or Kaja Antlej .

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Alatrash, S., Arnab, S., Antlej, K. (2021). The Potential of Implementing Interactive Storytelling Experience for Museums. In: Ioannides, M., Fink, E., Cantoni, L., Champion, E. (eds) Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection. EuroMed 2020. Lecture Notes in Computer Science(), vol 12642. Springer, Cham. https://doi.org/10.1007/978-3-030-73043-7_63

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  • DOI: https://doi.org/10.1007/978-3-030-73043-7_63

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