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A Conceptual Framework for Applying Telemedicine Mobile Applications in Treating Computer Games Addiction

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Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 935))

Abstract

The growth of digital games development and usage has raised many issues in education, entertainment, psychology, and other fields. The number of people becoming addicted to digital games is growing rapidly. This has led researchers to propose solutions to mitigate the harmful consequences of digital games addiction. However, there is a lack of studies that define a comprehensive framework to monitor and treat people suffering from digital game addiction. This paper proposes a conceptual framework that highlights the capability of using telemedicine mobile applications (TMPs) and sentiment analysis method to assist psychologists, parents and games players to reduce and minimise the risks of digital gaming. we have carried out a preliminary investigation of school students’ perspective of using TMPs in treating games addiction. The results show that both males and female participants are interested in using TMPs in addiction treatment with slightly different levels of motivation.

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Correspondence to Abdulaziz Aborujilah .

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Appendix A

Appendix A

Q1.

TMPS are useful to provide information to those who has psychological problems caused by computer games

Q2.

TMPS are an improvement to the services it supersedes

Q3.

Using TMPS would not disclose my personal information

Q4.

I feel confident to work through all interventions that the application provides me

Q5.

I intend to check the availability of a suited TMPS

Q6.

Telemedicine application are helpful

Q7.

I find TMPS are easy to use

Q8.

I find it easy to get the benefits from a TMPS

Q9.

I find mobile mental health to be useful to improve my life in general

Q10.

I intend to use a TMPS

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Aborujilah, A., Nassr, R.M., Husen, M.N., Ali, N.A., Al-Othman, A., Almotiri, S. (2019). A Conceptual Framework for Applying Telemedicine Mobile Applications in Treating Computer Games Addiction. In: Lee, S., Ismail, R., Choo, H. (eds) Proceedings of the 13th International Conference on Ubiquitous Information Management and Communication (IMCOM) 2019. IMCOM 2019. Advances in Intelligent Systems and Computing, vol 935. Springer, Cham. https://doi.org/10.1007/978-3-030-19063-7_47

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