Skip to main content

A Serious Game to Learn Basic English for People with Hearing Impairments

  • Conference paper
  • First Online:

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 918))

Abstract

In recent years, higher education has faced the need to apply educational changes due to the increase of students with special needs in the classroom. Day after day, we see changes in technology that can be exploited and mobile devices are an example of this trend. Mobile devices can be a tool used to improve the education of students with special needs, and people with hearing disabilities are not a exception. Thus, this research focuses on the development of accessible mobile serious games for education. Serious games allow people with hearing disabilities to learn by combining a tool such as a video game with a learning methodology. In this paper, we present My First English Game (MFEG), a video game whose main objective is to teach basic topics of the English language in an interactive way. Additionally, the video game includes accessibility features that make it inclusive for people with hearing disabilities. The final goal of this work is to contribute to the improvement of English learning for people with disabilities.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   169.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

References

  1. Accessible University: Defining Accessibility (2016). https://goo.gl/Hwr2vC

  2. Bouzid, Y., Khenissi, M.A., Jemni, M.: Designing a game generator as an educational technology for the deaf learners. In: International Conference on Information Communication Technology and Accessibility, pp. 1–6 (2015)

    Google Scholar 

  3. Francia, J.: What is Scrum?—Scrum.org (2017). https://goo.gl/VMjJEx

  4. Ghannem, A.: Characterization of serious games guided by the educational objectives. In: International Conference on Technological Ecosystems for Enhancing Multiculturality, pp. 227–233 (2014)

    Google Scholar 

  5. Guillén-Nieto, V., Aleson-Carbonell, M.: Serious games and learning effectiveness: the case of It’s a Deal!. Comput. Educ. 58(1), 435–448 (2012)

    Article  Google Scholar 

  6. Harmer, L.: Health care delivery and deaf people: practice, problems, and recommendations for change. J. Deaf Stud. Deaf Educ. 4(2), 73–110 (1999)

    Article  Google Scholar 

  7. International Game Developers Association (IGDA)—Game Accessibility SIG: Accessibility in Games: Motivations and Approaches (2004). https://goo.gl/3gUaV2

  8. Jaramillo-Alcázar, A., Luján-Mora, S.: Mobile serious games: an accessibility assessment for people with visual impairments. In: International Conference on Technological Ecosystems for Enhancing Multiculturality, pp. 1–6 (2017)

    Google Scholar 

  9. Jaramillo-Alcázar, A., Luján-Mora, S.: An approach to mobile serious games accessibility assessment for people with hearing impairments. In: International Conference on Information Technology and Systems, pp. 552–562 (2018)

    Chapter  Google Scholar 

  10. Jaramillo-Alcazar, A., Guaita, C., Rosero, J.L., Lujan-Mora, S.: Towards an accessible mobile serious game for electronic engineering students with hearing impairments. In: IEEE World Engineering Education Conference, pp. 1–5 (2018)

    Google Scholar 

  11. Koster, R.: Theory of Fun for Game Design, 2nd edn. O’Reilly Media, Inc. (2013)

    Google Scholar 

  12. Kotaku: Deaf Gamer Founds A Fighting Games Team For Players Like Him (2017). https://goo.gl/y5cWMQ

  13. Li, Z., Wang, H.: A mobile game for encouraging active listening among deaf and hard of hearing people: comparing the usage between mobile and desktop game (2015). https://goo.gl/tkUC3r

  14. Markets and Markets: Serious Game Market worth \$5,448.82 Million by 2020 (n.d.). https://goo.gl/WbdR7t

  15. Michael, D.R., Chen, S.L.: Serious Games: Games That Educate, Train, and Inform. Muska & Lipman/Premier-Trade (2005)

    Google Scholar 

  16. Özkul, A., Köse, H., Yorganci, R., Ince, G.: Robostar: an interaction game with humanoid robots for learning sign language. In: IEEE International Conference on Robotics and Biomimetics, pp. 522–527 (2014)

    Google Scholar 

  17. PCGamesN: Legally deaf-blind CS:GO player Loop offered pro streamer contract after community support (2017). https://goo.gl/MwKzeJ

  18. Roblox: Whats Roblox? (2018). https://corp.roblox.com/

  19. Sauvé, L., Sénécal, S., Kaufman, D., Renaud, L., Leclerc, J.: The design of generic serious game shell. In: International Conference on Information Technology Based Higher Education and Training, pp. 1–5 (2011)

    Google Scholar 

  20. Takahashi, D.: At 10, Roblox surpasses 30 million monthly users and 300 million hours of engagement—VentureBeat (2016). https://goo.gl/S9SgiS

  21. United Nations General Assembly: Convention on the rights of persons with disabilities (2008). https://goo.gl/ZuFucZ

  22. Wang, K.: Application of information technology in cultivating college English learning motivation. In: International Conference on Logistics, Informatics and Service Sciences, pp. 1–5 (2016)

    Google Scholar 

  23. World Health Organization: World report on disability (2011). https://goo.gl/C1YBTw

  24. World Health Organization: Grades of hearing impairment (2016). https://goo.gl/1pWAZd

  25. World Health Organization: Deafness and hearing loss (2017). https://goo.gl/35F73p

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Angel Jaramillo-Alcázar .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2019 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Fernández, M.J., Jaramillo-Alcázar, A., Galarza-Castillo, M., Luján-Mora, S. (2019). A Serious Game to Learn Basic English for People with Hearing Impairments. In: Rocha, Á., Ferrás, C., Paredes, M. (eds) Information Technology and Systems. ICITS 2019. Advances in Intelligent Systems and Computing, vol 918. Springer, Cham. https://doi.org/10.1007/978-3-030-11890-7_63

Download citation

Publish with us

Policies and ethics