Skip to main content

Memory, Objects, and Addresses

  • Chapter
  • First Online:
Pointers in C Programming
  • 1844 Accesses

Abstract

Everything you manipulate when you run a computer program, and the program itself, has to reside somewhere in your computer’s memory—on a disk, in its RAM circuits, in various levels of cache, or in a CPU’s or GPU’s registers. It is not something we necessarily think about when we write programs, but it is an obvious truth: if objects aren’t found somewhere, we cannot work with them. The reason we can get away with not worrying about memory is that our programming language handles most of the bookkeeping.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

eBook
USD 16.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 64.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2021 Thomas Mailund

About this chapter

Check for updates. Verify currency and authenticity via CrossMark

Cite this chapter

Mailund, T. (2021). Memory, Objects, and Addresses. In: Pointers in C Programming. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4842-6927-5_2

Download citation

Publish with us

Policies and ethics