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Concepts and Subjective Measures for Evaluating User Experience of Mobile Augmented Reality Services

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Human Factors in Augmented Reality Environments

Abstract

Augmented reality (AR) can demonstrate significant novelty aspects for a user of mobile systems, resulting from both the interaction paradigm and the novel activities and information content made available. Having recently entered the mobile domain, AR has great potential for creating a rich and multifaceted user experience (UX) in various mobile application areas for regular consumers. However, successful design or evaluation of the subjective UX requires insight into the subjective experiences that can take place with mobile AR and how the different elements of future mobile AR services might affect them. This chapter builds on our earlier findings about early adopters’ expectations of future mobile AR services. Based on this understanding we highlight an extensive set of different characteristics of experience that mobile AR services are expected to create. The identified experience categories serve as inspiration and targets for design. Furthermore, to provide mobile AR service developers with practical evaluation tools, we propose a set of measures to be utilized in subjective user evaluations of future AR services. Finally, we discuss related methodological issues to consider in planning UX evaluations of mobile AR services.

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Olsson, T. (2013). Concepts and Subjective Measures for Evaluating User Experience of Mobile Augmented Reality Services. In: Huang, W., Alem, L., Livingston, M. (eds) Human Factors in Augmented Reality Environments. Springer, New York, NY. https://doi.org/10.1007/978-1-4614-4205-9_9

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  • DOI: https://doi.org/10.1007/978-1-4614-4205-9_9

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