Abstract
When an image is a projection of a three-dimensional (3D) scene, some 3D forms in the scene can be estimated from 2D features extracted in the image. Horn (1977) first proposed a method to estimate the surface orientation from the shading in the image. It is called shape-from-shading. When we observe the surface covered with texture even by a single eye, we perceive the inclination of the surface because the texture on the surface is apparently distorted according to the inclination. The role of texture as a basis for the recovery of surface orientation was first investigated by Gibson (1950), and the method to estimate the surface orientation from the apparent texture distortion is called shape-from-texture.
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© 1990 Springer Science+Business Media New York
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Tomita, F., Tsuji, S. (1990). Shape from Texture. In: Computer Analysis of Visual Textures. The Springer International Series in Engineering and Computer Science, vol 102. Springer, Boston, MA. https://doi.org/10.1007/978-1-4613-1553-7_9
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DOI: https://doi.org/10.1007/978-1-4613-1553-7_9
Publisher Name: Springer, Boston, MA
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