Abstract
In 1959, Richard Feynman suggested that the most compelling reason to pursue nanoscale research might be ‘just for fun.’ This article traces a history of playful images and ludic practices in nanotechnology. Two case studies—nanocars and nanosoccer—exemplify the ways in which scientific research mobilizes speculative futures, less through engineering design or stepwise protocol than through the recreational dynamics of play. Although such molecular toys might appear frivolous, they index the increasingly widespread conditions of play labor, or ‘playbor’, shaping today’s technoculture. Exploring the processes of transmutation and transvaluation by which technological imaginaries are rendered operative, this article tells a story of how the nanoworld became an everyday reality by becoming a game.
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Acknowledgments
Many thanks to Alexei Grinbaum, Ana Delgado, Catherine Allamel-Raffin, Chris Robinson, Martin Ruivenkamp, Arie Rip, Marc Pavlopoulos, Alfred Nordmann, Rasmus Slaattelid, and Fern Wickson for their expert advice and warm encouragement. I am especially grateful to Sacha Loeve, Vincent Bontems, and Chris Toumey for their incisive comments and suggestions, which have helped me tremendously.
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Guest Editors: Rasmus Slaattelid and Fern Wickson
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Milburn, C. Just for Fun: The Playful Image of Nanotechnology. Nanoethics 5, 223–232 (2011). https://doi.org/10.1007/s11569-011-0120-4
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DOI: https://doi.org/10.1007/s11569-011-0120-4