Skip to main content

Autonomous virtual actors based on virtual sensors

  • Chapter
  • First Online:
Book cover Creating Personalities for Synthetic Actors

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 1195))

Abstract

In this paper, we present current research developments in the Virtual Life of autonomous synthetic actors. After a brief description of the perception action principles with a few simple examples, we emphasize the concept of virtual sensors for virtual humans. In particular, we describe in detail our experiences in implementing virtual vision, tactile, and audition. We then describe perception-based locomotion, a multisensor based method of automatic grasping, and vision-based ball games.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Bandi S., Thalmann D. (1995) “An Adaptive Spatial Subdivision of the Object Space for Fast Collision Detection of Animated Rigid Bodies”. In: Proc. Eurographics '95, Maastricht

    Google Scholar 

  2. Bates J, Loyall A.B., Reilly W.S. (1992) “An architecture for Action, Emotion, and Social Behavior”. In: Proc. Fourth Europeans Workshop on Modeling Autonomous Agents in a multi Agents World, S. Martino al Cimino, Italy

    Google Scholar 

  3. Boulic R., Capin T., Kalra P., Lintermann B., Moccozet L., Molet T., Huang Z., Magnenat-Thalmann N., Saar K., Schmitt A., Shen J., Thalmann D. (1995) “A system for the Parallel Integrated Motion of Multiple Deformable Human Characters with Collision Detection”. In: Proc. Eurographics '95, Maastricht

    Google Scholar 

  4. Boulic R., Huang Z., Magnenat-Thalmann N., Thalmann D. (1994) “Goal-Oriented Design and Correction of Articulated Figure Motion with the TRACK System”. Comput. & Graphics 18(4) pp. 443–452

    Google Scholar 

  5. Boulic R., Noser H., Thalmann D. (1993) “Vision-Based Human Free-Walking on Sparse Foothold Locations”. In: Proc. Fourth Eurographics Workshop on Animation and Simulation. Barcelona Spain, Eurographics, pp. 173–191

    Google Scholar 

  6. Boulic R., Noser H., Thalmann D. (1994b) “Automatic Derivation of Curved Human Walking Trajectories from Synthetic Vision”. In: Proc. Computer Animation '94, Geneva. IEEE Computer Society Press, pp. 93–103

    Google Scholar 

  7. Boulic R., Thalmann D, Magnenat-Thalmann N. (1990) “A global human walking model with real time kinematic personification”. The Visual Computer, 6(6)

    Google Scholar 

  8. Clark J.H. (1982) “The Geometric Engine: A VLSI Geometry System for Graphics”. In: Proc. SIGGRAPH '82, Computer Graphics 10(3) pp. 127–133

    Google Scholar 

  9. Crowley J.L. (1987) “Navigation for an Intelligent Mobile Robot”. IEEE Journal of Robotics and Automation RA-1(1), pp. 31–41

    Google Scholar 

  10. Elfes A. (1990) “Occupancy Grid: A Stochastic Spatial Representation for Active Robot Perception”. In: Proc. Sixth Conference on Uncertainty in AI

    Google Scholar 

  11. Espiau B., Boulic R. (1985) “Collision avoidance for redondants robots with proximity sensors”. In: Proc. of Third International Symposium of Robotics Research, Gouvieux, October 1985

    Google Scholar 

  12. Fujimoto A., Tanaka T., Iwata K. (1986) “ARTS: Accelerated Ray-Tracing System”. IEEE CG&A 6(4) pp. 16–26

    Google Scholar 

  13. Haumann D.R., Parent R.E. (1988) “The Behavioral Test-bed: Obtaining Complex Behavior from Simple Rules”. The Visual Computer 4(6) pp. 332–347

    Google Scholar 

  14. Horswill I. (1993) “A Simple, Cheap, and Robust Visual Navigation System”. In: From Animals to Animats 2, Proc. 2nd Intern. Conf. on Simulation of Adaptive Behavior. MIT Press, pp. 129–136

    Google Scholar 

  15. Huang Z., Boulic R., Magnenat Thalmann N., Thalmann D. (1995) “A Multisensor Approach for Grasping and 3D Interaction”. Proc. CGI '95

    Google Scholar 

  16. Kuipers B., Byun Y.T. (1988) “A Robust Qualitative Approach to a Spatial Learning Mobile Robot”. SPIE Sensor Fusion: Spatial Reaoning and Scene Interpretation 1003

    Google Scholar 

  17. Kunii T.L., Tsuchida Y., Matsuda H., Shirahama M., Miura S. (1993) “A model of hands and arms based on manifold mappings”. In: Proc. CGI '93. pp. 381–398

    Google Scholar 

  18. Lethebridge T.C. and Ware C. (1989) “A Simple Heuristically-based Method for Expressive Stimulus-response Animation”. Computers and Graphics 13(3) pp. 297–303

    Google Scholar 

  19. Maes P. (ed.) (1991) “Designing Autonomous Agents”, Bradford MIT Press

    Google Scholar 

  20. Magnenat-Thalmann N., Laperrière R., Thalmann D. (1988) “Joint-dependent local deformations for hand animation and object grasping”. In: Proc. of Graphics Interface '88 pp. 26–33

    Google Scholar 

  21. Magnenat-Thalmann N., Thalmann D. (1991) “Still Walking”, video, 1 min

    Google Scholar 

  22. Magnenat-Thalmann N., Thalmann D. (1994) “Creating Artificial Life in Virtual Reality”. In: Magnenat-Thalmann N., Thalmann D. (eds.) Artificial Life and Virtual Reality. John Wiley, Chichester, 1994, pp. 1–10

    Google Scholar 

  23. Magnenat-Thalmann N., Thalmann D. (1995) “Digital Actors for Interactive Television”. Proc. IEEE July

    Google Scholar 

  24. Mas S.R., Thalmann D. (1994) “A Hand Control and Automatic Grasping System for Synthetic Actors”. In: Proc. Eurographics '94. pp. 167–178

    Google Scholar 

  25. Noser H., Thalmann D. (1993) “L-System-Based Behavioral Animation”. In: Proc. Pacific Graphics '93 pp. 133–146

    Google Scholar 

  26. Noser H., Thalmann D., Turner R. (1992) “Animation based on the Interaction of L-systems with Vector Force Fields”. In: Proc. Computer Graphics International. In: Kunii T.L. (ed.): Visual Computing, Springer, Tokyo, pp. 747–761

    Google Scholar 

  27. Noser H., Renault O., Thalmann D., Magnenat Thalmann N. (1995) “Navigation for Digital Actors based on Synthetic Vision, Memory and Learning”. Pergamon Press Computers and Graphics 19(1) pp. 7–19

    Google Scholar 

  28. Noser H., Thalmann D. (1995) “Synthetic Vision and Audition for Digital Actors”. In: Proc. Eurographics '95, Maastricht

    Google Scholar 

  29. Renault O., Magnenat Thalmann N., Thalmann D. (1990) “A Vision-based Approach to Behavioural Animation”. The Journal of Visualization and Computer Animation 1(1), pp. 18–21

    Google Scholar 

  30. Reynolds C. (1987) “Flocks, Herds, and Schools: A Distributed Behavioral Model”. In: Proc. SIGGRAPH '87. Computer Graphics 21(4) pp. 25–34

    Google Scholar 

  31. Reynolds C.W. (1993) “An Evolved, Vision-Based Behavioral Model of Coordinated Group Motion”. In: Meyer J.A. et al. (eds.) From Animals to Animats, Proc. 2nd International Conf. on Simulation of Adaptive Behavior, MIT Press, pp 384–392

    Google Scholar 

  32. Reynolds C.W. (1994) “An Evolved, Vision-Based Model of Obstacle Avoidance Behavior”. In: C.G. Langton (ed.), Artificial Life III, SFI Studies in the Sciences of Complexity Proc. Vol. XVII, Addison-Wesley

    Google Scholar 

  33. Ridsdale G. (1990) “Connectionist Modelling of Skill Dynamics”. Journal of Visualization and Computer Animation 1(2) pp. 66–72

    Google Scholar 

  34. Rijpkema H, Girard M. (1991) “Computer animation of knowledge-based human grasping”. In: Proc. SIGGRAPH'91 pp. 339–348

    Google Scholar 

  35. Roth-Tabak Y. (1989) “Building an Environment Model Using Depth Information”. Computer pp. 85–90

    Google Scholar 

  36. Sims K. (1994) “Evolving Virtual Creatures”. In: Proc. SIGGRAPH '94 Computer Graphics pp. 15–22

    Google Scholar 

  37. Sowa J.F. (1964) Conceptual Structures, Addison-Wesley

    Google Scholar 

  38. Tsuji S., Li S. (1993) “Memorizing and Representing Route Scenes”, In: Meyer J.A. et al. (eds.) From Animals to Animats, Proc. 2nd International Conf. on Simulation of Adaptive Behavior, MIT Press, pp. 225–232

    Google Scholar 

  39. Tu X., Terzopoulos D. (1994) “Artificial Fishes: Physics, Locomotion, Perception, Behavior”. In: Proc. SIGGRAPH '94, Computer Graphics pp. 42–48

    Google Scholar 

  40. Tu X., Terzopoulos D. (1994b) “Perceptual Modeling for the Behavioral Animation of Fishes”. In: Proc. Pacific Graphics '94, World Scientific Publishers, Singapore, pp. 165–178

    Google Scholar 

  41. Wilhelms J. (1990) “A “Notion” for Interactive Behavioral Animation Control”. IEEE Computer Graphics and Applications 10(3) pp. 14–22

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Robert Trappl Paolo Petta

Rights and permissions

Reprints and permissions

Copyright information

© 1997 Springer-Verlag Berlin Heidelberg

About this chapter

Cite this chapter

Thalmann, D., Noser, H., Huang, Z. (1997). Autonomous virtual actors based on virtual sensors. In: Trappl, R., Petta, P. (eds) Creating Personalities for Synthetic Actors. Lecture Notes in Computer Science, vol 1195. Springer, Berlin, Heidelberg. https://doi.org/10.1007/BFb0030568

Download citation

  • DOI: https://doi.org/10.1007/BFb0030568

  • Published:

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-62735-7

  • Online ISBN: 978-3-540-68501-2

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics