Skip to main content

An Interactive 3D Modeling System Based on Fingertip Tracking

  • Conference paper
Advances in Intelligent Systems and Applications - Volume 2

Part of the book series: Smart Innovation, Systems and Technologies ((SIST,volume 21))

  • 2928 Accesses

Abstract

This work presents a real time 3D modeling system which integrates a fingertip tracking technique and a 3D editing module. Therefore, the user can build up a 3D model by moving his fingertips instead of using mouse on the computer. We try to break out the gap between users and 3D editing software and expect that artists or designers who are not familiar with computers can create a digital 3D prototype model easily and conveniently. Some improvement algorithms like tracking noise removal and response time reduction are also proposed to increase the accuracy. The experiment results show that the proposed system is capable of producing the 3D objects of various shapes and users can quickly create a 3D prototype model with our system.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 259.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 329.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 329.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Similar content being viewed by others

References

  1. Park, J., Yoon, Y.L.: LED-Glove Based Interaction in Multi-Modal Displays for Teleconferencing. In: Proceedings of the 16th International Conference on Artificial Reality and Telexistence, pp. 395–399 (2006)

    Google Scholar 

  2. Bainbridge, R., Paradiso, J.A.: Wireless Hand Gesture Capture Through Wearable Passive Tag Sensing. In: International Conference on Body Sensor Networks, pp. 200–204 (2011)

    Google Scholar 

  3. Grossman, T., Wigdor, D., Balakrishnan, R.: Multi-Finger Gestural Interaction with 3D Volumetric Displays. ACM SIGGRAPH 24, 931–931 (2005)

    Article  Google Scholar 

  4. Sheng, J., Balakrishnan, R., Singh, K.: An Interface for Virtual 3D Sculpting via Physical Proxy. In: Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia, pp. 213–220 (2006)

    Google Scholar 

  5. Wang, R.Y., Popovic, J.: Real-Time Hand-Tracking with a Color Glove. ACM SIGGRAPH 28(3), 631–638 (2009)

    Google Scholar 

  6. Fredriksson, J., Ryen, S.B., Fjeld, M.: Real-Time 3D Hand-Computer Interaction: Optimization and Complexity Reduction. In: Proceedings of the 5th Nordic Conference on Human-Computer Interaction: Building Bridges, pp. 133–141 (2008)

    Google Scholar 

  7. Mistry, P., Maes, P., Chang, L.: WUW – Wear Ur World: A Wearable Gestural Interface. In: Proceedings of the 27th International Conference Extended Abstracts on Human Factors in Computing Systems, pp. 4111–4116 (2009)

    Google Scholar 

  8. Schwaller, M., Lalanne, D., Khaled, O.A.: PyGml: Creation and Evaluation of a Portable Gestural Interface. In: Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries, pp. 773–776 (2010)

    Google Scholar 

  9. Cherlin, J.J., Samavati, F., Sousa, M.C., Jorge, J.A.: Sketch-Based Modeling with Few Strokes. In: Proceedings of the 21st Spring Conference on Computer Graphics, pp. 137–145 (2005)

    Google Scholar 

  10. Chen, K.H., Ou, Y.M.: A Three Dimensional Mesh Deformation System Using Wii Remote and MotionPlus. NTU Master Thesis, Taiwan (2010)

    Google Scholar 

  11. Andre, A., Saito, S., Nakajima, M.: CrossSketch: Freeform Surface Modeling with Detail. In: Proceedings of the 4th Eurographics Workshop on Sketch-Based Interfaces and Modeling, pp. 45–52 (2007)

    Google Scholar 

  12. Igarashi, T., Matsuoka, S., Tanaka, H.: Teddy: a Sketching Interface for 3D Freeform Design. ACM SIGGRAPH (21), 409–416 (2007)

    Google Scholar 

  13. Nealen, A., Igarashi, T., Sorkine, O., Alexa, M.: FiberMesh: Designing Freeform Surface with 3D Curves. ACM SIGGRAPH 26(3-41) (July 2007)

    Google Scholar 

  14. Gingold, Y., Zorin, D.: Shading-Based Surface Editing. ACM SIGGRAPH 27(95) (2008)

    Google Scholar 

  15. Gingold, Y., Igarashi, T., Zorin, D.: Structured Annotations for 2D-to-3D Modeling. ACM SIGGRAPH Asia 28(5), 148 (2009)

    Google Scholar 

  16. Guptill, A.L.: Rendering in Pencil. Waston-Guptill Publications (1977)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2013 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Hung, JW., Chang, IC., Yu, JW. (2013). An Interactive 3D Modeling System Based on Fingertip Tracking. In: Pan, JS., Yang, CN., Lin, CC. (eds) Advances in Intelligent Systems and Applications - Volume 2. Smart Innovation, Systems and Technologies, vol 21. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-35473-1_32

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-35473-1_32

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-35472-4

  • Online ISBN: 978-3-642-35473-1

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics