Skip to main content

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 340))

  • 2379 Accesses

Abstract

In software modelling, it is difficult to properly arrange the modelling of system structure and behaviour as the traversal between software models usually lacks a clear progression path. Taking an inter-disciplinary approach, this paper tackles the problem by borrowing ideas from a successful movie “Architecture 101”. The commonalities between the movie and modelling are studied. The result is a proposal for multi-modelling. The benefits include more explicit guidance in software development. And the progression from model to code is made more productive.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Architecture 101, Wikipedia (retrieved July 8, 2012)

    Google Scholar 

  2. Chung, Steve: Movie Review: Architecture 101 (South Korea) (May 26, 2012), http://stevechung.blogspot.hk/2012/05/movie-review-architecture-101-south.html (retrieved: July 8, 2012)

  3. Architecture 101 Box Office Gross (retrieved: movies/intl/, May 13, 2012)

    Google Scholar 

  4. Broy, M.: The ‘Grand Challenge’ in Informatics: Engineering Software Intensive Systems. IEEE Computer, 54–62 (2006)

    Google Scholar 

  5. Booch, G., Jacobson, I., Rumbaugh, J.: OMG Unified Modeling Language Specification[dead link], Version 1.3 First Edition (March 2000) (retrieved August 12, 2008)

    Google Scholar 

  6. UML 2.0, http://www.omg.org/spec/UML/2.0 (retrieved September 22, 2011)

  7. Nogueira, J.C., et al.: Surfing the Edge of Chaos: Applications to Software Engineering. In: Proceedings of C&C Research and Technology Symposium (June 2000)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2012 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Chow, K.O. (2012). View, Level and Fragment: Commonalities in “Architecture 101” and Software Modelling. In: Kim, Th., Ramos, C., Kim, Hk., Kiumi, A., Mohammed, S., Ślęzak, D. (eds) Computer Applications for Software Engineering, Disaster Recovery, and Business Continuity. Communications in Computer and Information Science, vol 340. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-35267-6_9

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-35267-6_9

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-35266-9

  • Online ISBN: 978-3-642-35267-6

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics