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Virtual Queenscliff: A Computer Game Approach for Depicting Geography

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Book cover Multimedia Cartography

25.4 Conclusion

Looking towards the future of (multimedia) cartography, it can be said that cartographers have always been quick to adopt new technologies and means of presenting geographic information. With the ever-increasing development of computing technology, especially over the previous decade, the use of multimedia cartographic products that utilise the third dimension are becoming more common. The first generation of gamesbased multimedia cartographic products presents developers with many challenging issues for producing effective displays and refining methodologies for advancing ‘just’ static maps.

The development of the Virtual Queenscliff prototype is still continuing. At this stage, Virtual Queenscliff can be considered to be a spatial data store, as it presents most of the town’s spatial data, but lacks the gamestyle interaction that affords much of the user’s knowledge formation of a core value of computer games. Nevertheless, at this point in development, the game medium offers virtual tourists of Queenscliff with a familiar, alluring environment.

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Germanchis, T., Cartwright, W., Pettit, C. (2007). Virtual Queenscliff: A Computer Game Approach for Depicting Geography. In: Cartwright, W., Peterson, M.P., Gartner, G. (eds) Multimedia Cartography. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-36651-5_25

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