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Head-Mounted System Software Development

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Abstract

In designing a graphical eye tracking application, the most important requirement is mapping of eye tracker coordinates to the appropriate application program’s reference frame.

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Notes

  1. 1.

    Equivalently, the rotation quaternion may be used, if these data are available from the head tracker.

  2. 2.

    A few of the pixels of the image do not fit on the TV display, possibly due to the NTSC flicker-free filter used to encode the SGI console video signal.

  3. 3.

    Recall trigonometric identities: \(\sin (-\theta ) = -\sin (\theta )\) and \(\cos (-\theta ) = \cos (\theta )\).

  4. 4.

    Note that the vertical eye tracked coordinates \(y_l\) and \(y_r\) are expected to be equal (because gaze coordinates are assumed to be epipolar); the vertical coordinate of the central view vector defined by \((y_l + y_r)/2\) is somewhat extraneous; either \(y_l\) or \(y_r\) would do for the calculation of the gaze vector. However, because eye tracker data are also expected to be noisy, this averaging of the vertical coordinates enforces the epipolar assumption.

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Correspondence to Andrew T. Duchowski .

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Duchowski, A.T. (2017). Head-Mounted System Software Development. In: Eye Tracking Methodology. Springer, Cham. https://doi.org/10.1007/978-3-319-57883-5_7

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  • DOI: https://doi.org/10.1007/978-3-319-57883-5_7

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-57881-1

  • Online ISBN: 978-3-319-57883-5

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