Abstract
Woodford returns to the fundamental issues of governance challenges facing the global games industry and online games. He addresses the pressing challenges of casual games on the platforms of social network. As authorities are faced with an increasing volume of disputes between participants and platform operators, the likelihood of external regulation increases, and the role that such regulation would have on the industry is unclear. Woodford proposes that regulatory issues are likely to come to the forefront, and set a precedent for the future regulation of games, not only on these platforms, but more generally.
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Notes
- 1.
Portions of this chapter appeared previously as “Asking the wrong questions about gambling” in Inside Story: http://inside.org.au/asking-the-wrong-questions-about-gambling/ This work was fully supported by a grant from the Research Grant Council of Hong Kong Special Administrative Region. [Project no. 4001-SPPR-09].
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Woodford, D. (2016). Governance Challenges in the Global Games Industry. In: Fung, A. (eds) Global Game Industries and Cultural Policy. Palgrave Global Media Policy and Business. Palgrave Macmillan, Cham. https://doi.org/10.1007/978-3-319-40760-9_16
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