Abstract
This study uses gamification as the carrier of understanding the motivational benefits of applying the Self-Determination Theory (SDT) in social adaptive e-learning, by proposing motivational gamification strategies rooted in SDT, as well as developing and testing these strategies. Results show high perceived motivation amongst the students, and identify a high usability of the implementation, which supports the applicability of the proposed approach.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsReferences
Abrami, P., et al.: Interaction in distance education and online learning: using evidence and theory to improve practice. J. Comput. High. Educ. 23(2–3), 82–103 (2011)
Bandura, A., McClelland, D.C.: Social learning theory, pp. 1–46 (1977)
Banfield, J., Wilkerson, B.: Increasing student intrinsic motivation and self-efficacy through gamification pedagogy. Sci. J. 7(4), 291–298 (2014)
Gillet, N., et al.: Intrinsic and extrinsic school motivation as a function of age: the mediating role of autonomy support. Soc. Psychol. Educ. 15(1), 77–95 (2012)
Groh, F.: Gamification: state of the art definition and utilization. In: Proceedings of the 4th seminar on Research Trends in Media Informatics, pp. 39–46 (2012)
Kapp, K.M.: The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education. Wiley, New York (2012)
Ryan, R.M., Deci, E.L.: Overview of self-determination theory: an organismic dialectical perspective. In: Ryan, R.M., Deci, E.L. (eds.) Handbook of self-determination research, pp. 3–33. University of Rochester Press, Rochester (2002)
Saurabh, S., Sairam, A.S.: Professors – the new YouTube stars: education through Web 2.0 and social network. Int. J. Web Based Communities 9(2), 212–232 (2013)
Shi, L., et al.: A social personalized adaptive e-learning environment: a case study in Topolor. IADIS Int. J. WWW Internet 11(3), 13–34 (2013)
Shi, L.: Scaffolding for social personalised adaptive e-learning (doctoral dissertation). Retrieved from http://wrap.warwick.ac.uk/67201 (2014)
Shi, L., Cristea, A.I.: Designing visualisation and interaction for social e-learning: a case study in Topolor 2. In: Rensing, C., de Freitas, S., Ley, T., Muñoz-Merino, P.J. (eds.) EC-TEL 2014. LNCS, vol. 8719, pp. 526–529. Springer, Heidelberg (2014)
Shi, L., Cristea, A.I.: Making it game-like: Topolor 2 and gamified social e-learning. In: The 22nd Conference on User Modeling, Adaptation and Personalization (UMAP 2014), pp. 61–64, Aalborg, Denmark (2014)
Simões, J., et al.: A social gamification framework for a K-6 learning platform. Adv. Hum.-Comput. Interact. 29(2), 345–353 (2013)
Squire, K.: Video games in education. Int. J. Intell. Games Simul. 2(1), 49–62 (2003)
Street, H.D.: Factors influencing a learner’s decision to drop-out or persist in higher education distance learning. Online J. Distance Learn. Adm. 13, 4 (2010)
Vansteenkiste, M., et al.: Autonomy and relatedness among Chinese sojourners and applicants: conflictual or independent predictors of well-being and adjustment? Motiv. Emot. 30(4), 273–282 (2006)
Werbach, K., Hunter, D.: For the Win: How Game Thinking can Revolutionize your Business. Wharton Digital Press, Philadelphia (2012)
Zimmerman, B.J.: A social cognitive view of self-regulated academic learning. J. Educ. Psychol. 81(3), 329–339 (1989)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2016 Springer International Publishing Switzerland
About this paper
Cite this paper
Shi, L., Cristea, A.I. (2016). Motivational Gamification Strategies Rooted in Self-Determination Theory for Social Adaptive E-Learning. In: Micarelli, A., Stamper, J., Panourgia, K. (eds) Intelligent Tutoring Systems. ITS 2016. Lecture Notes in Computer Science(), vol 9684. Springer, Cham. https://doi.org/10.1007/978-3-319-39583-8_32
Download citation
DOI: https://doi.org/10.1007/978-3-319-39583-8_32
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-39582-1
Online ISBN: 978-3-319-39583-8
eBook Packages: Computer ScienceComputer Science (R0)