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Evaluation of Yasmine’s Adventures: Exploring the Socio-Cultural Potential of Location Aware Multimedia Stories

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 9445))

Abstract

This paper describes Yasmine’s Adventures, a location aware multimedia story designed as a location based service for a museum. Yasmine’s Adventures follows a young local girl (Yasmine) through a series of short animated adventures, tailored specifically to engage visitors in exploring the relatively neglected streets of the area in which the museum is situated. Yasmine’s perceptions of the landmarks, identified by community members themselves, reflect the real concerns of the community. Results from the evaluation of the user’s experience suggest location connection and perception changes when locative media narratives include learning, understanding and discovery elements.

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Notes

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    http://unity3d.com/.

  2. 2.

    https://www.qualcomm.com/products/vuforia.

  3. 3.

    http://www.durovis.com.

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Acknowledgements

We wish to acknowledge our fellow interns Rui Trindade, Paulo Bala and the support of the Associated Robotic Laboratories LARSyS (PEst-OE/EEI/LA0009/2013). The project has been developed as part of the Future Fabulators project (2013-1659/001-001 CU7 COOP7), funded by the EU Culture and Media program.

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Correspondence to Mara Dionisio .

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Dionisio, M. et al. (2015). Evaluation of Yasmine’s Adventures: Exploring the Socio-Cultural Potential of Location Aware Multimedia Stories. In: Schoenau-Fog, H., Bruni, L., Louchart, S., Baceviciute, S. (eds) Interactive Storytelling. ICIDS 2015. Lecture Notes in Computer Science(), vol 9445. Springer, Cham. https://doi.org/10.1007/978-3-319-27036-4_24

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  • DOI: https://doi.org/10.1007/978-3-319-27036-4_24

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-27035-7

  • Online ISBN: 978-3-319-27036-4

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