Abstract
Co-design with children comes with methods and techniques for creating technological products with children, such as video-game prototypes. When co-design takes place in schools, learners’ involvement and enjoyment of co-design become crucial concerns for researchers. But how to measure emotions, more in general, and involvement in a co-design study with children? This paper presents a co-design study, run with a novel co-design method at school, for involving children in co-design groups and emotionally engaging them in producing game prototypes. It explains how emotional engagement and inclusion can be and were operationalized and measured in the co-design study, thereby providing feedback to co-design researchers interested in measuring the same constructs.
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Brondino, M. et al. (2015). Emotions and Inclusion in Co-design at School: Let’s Measure Them!. In: Mascio, T., Gennari, R., Vittorini, P., De la Prieta, F. (eds) Methodologies and Intelligent Systems for Technology Enhanced Learning. Advances in Intelligent Systems and Computing, vol 374. Springer, Cham. https://doi.org/10.1007/978-3-319-19632-9_1
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DOI: https://doi.org/10.1007/978-3-319-19632-9_1
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-19631-2
Online ISBN: 978-3-319-19632-9
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