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  • Textbook
  • © 2008

Computer Graphics for Artists: An Introduction

Authors:

  • Packed with exercises
  • Designed to help the reader strengthen his ability to use 3D graphics through practice
  • Includes supplementary material: sn.pub/extras

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Table of contents (16 chapters)

  1. Front Matter

    Pages i-xviii
  2. 3D1: Introduction to 3D Modeling

    1. Front Matter

      Pages 2-2
    2. 3D: What Is It?

      Pages 3-32
    3. Clean Geometry

      Pages 33-64
    4. Measurements

      Pages 65-77
    5. Design and Reference

      Pages 79-93
    6. Basic Modeling Tools

      Pages 95-104
    7. Resolution

      Pages 105-115
    8. Texture Coordinates

      Pages 117-134
  3. 3D2: Optimization and Surfaces

    1. Front Matter

      Pages 142-142
    2. Observation

      Pages 143-151
    3. Optimization

      Pages 153-164
    4. UV Editing

      Pages 165-183
    5. Nurbs Curves

      Pages 185-198
    6. Nurbs Surfaces

      Pages 199-221
    7. Shapes and Topology

      Pages 223-231
    8. Quality Standards

      Pages 233-236
  4. Back Matter

    Pages 243-266

About this book

Computer Graphics for Artists: an introduction is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics

Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his goals, instead of the technology being master of the artist.

All students wanting to learn more about computer graphics from an artistic viewpoint, particularly those intending to pursue a career in computer game design or film animation, will find this book invaluable

Authors and Affiliations

  • School of Game Architecture and Design, Netherlands

    Andrew Paquette

About the author

The author was formerly Art Director at Sony Image Pictureworks, Art Director at Universal Studios, and Art Director at Heavy Iron Studios, and has contributed to many film and game projects including Spider-Man, Daredevil, Space Jam, Scooby-Doo and Night of a Thousand Frights.

Bibliographic Information

Buy it now

Buying options

eBook USD 44.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever

Tax calculation will be finalised at checkout

Other ways to access