Skip to main content

Real-Time Multiplayer Network Programming

Jason Gauci, Research Scientist, Apple

  • Chapter
  • First Online:
HTML5 Game Development Insights

Abstract

Many of the most popular games have a multiplayer component. All but one of the top ten most popular games on Steam, a digital distribution and communications platform for PCs, are either designed for a multiplayer experience or contain support for multiplayer (see Table 12-1). As you will discover in this chapter, adding multiplayer support to a game increases the range of experiences that a player can have by introducing the elements of human psychology and social interaction to the game agents. However, adding real-time multiplayer can be rather tricky to implement correctly. Although it may seem daunting, by following some principled methods, you can add a new, exciting dimension to your game.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

eBook
USD 16.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 49.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

Notes

  1. 1.

    Julie Bort, “How Many Web Sites Are There?,” http://www.businessinsider.com/how-many-web-sites-are-are-there-2012-3 , March 8, 2012.

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2014 Colt McAnlis

About this chapter

Cite this chapter

McAnlis, C. et al. (2014). Real-Time Multiplayer Network Programming. In: HTML5 Game Development Insights. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6698-3_12

Download citation

Publish with us

Policies and ethics