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Game Project: Space Hero

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Beginning HTML5 Games with CreateJS
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Abstract

In this chapter, a high action, space shooter game will be built by using the same state machine built in Chapter 10. A few new game development techniques will be introduced as well, including object pooling, time-based animation, and pixel-perfect collision detection.

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© 2014 Brad Manderscheid

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Manderscheid, B. (2014). Game Project: Space Hero. In: Beginning HTML5 Games with CreateJS. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6341-8_11

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