Abstract
In this chapter, a high action, space shooter game will be built by using the same state machine built in Chapter 10. A few new game development techniques will be introduced as well, including object pooling, time-based animation, and pixel-perfect collision detection.
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© 2014 Brad Manderscheid
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Manderscheid, B. (2014). Game Project: Space Hero. In: Beginning HTML5 Games with CreateJS. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-6341-8_11
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DOI: https://doi.org/10.1007/978-1-4302-6341-8_11
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Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-4302-6340-1
Online ISBN: 978-1-4302-6341-8
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