Abstract
In previous chapters, you learned about displaying moving graphics with the UIImageView, and about drawing lines, shapes, paths, and gradients on a UIView with Quartz 2D. These technologies pack a lot of functionality and are essential to making 2D games on the iPhone. You will be using them a lot in your games.
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© 2010 Peter Bakhirev, PJ Cabrera, Ian Marsh, Scott Penberthy, Ben Britten Smith and Eric Wing
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(2010). Flipping Out and Sweeping Away with Core Animation. In: Beginning iPhone Games Development. Apress. https://doi.org/10.1007/978-1-4302-2600-0_5
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DOI: https://doi.org/10.1007/978-1-4302-2600-0_5
Publisher Name: Apress
Print ISBN: 978-1-4302-2599-7
Online ISBN: 978-1-4302-2600-0
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