Abstract
In this book, I’ve described AS3.0 as an object-oriented programming language, which means that objects are at the very center of the programming universe. If that still sounds hopelessly vague, don’t worry; by the end of this chapter, you’ll know exactly what this means and the power it can give you as a game designer.
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© 2009 Rex van der Spuy
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(2009). Object-Oriented Game Design. In: Foundation Game Design with Flash. Apress. https://doi.org/10.1007/978-1-4302-1822-7_8
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DOI: https://doi.org/10.1007/978-1-4302-1822-7_8
Publisher Name: Apress
Print ISBN: 978-1-4302-1821-0
Online ISBN: 978-1-4302-1822-7
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