Abstract
So far, this book has focused on simple 2-D graphics in order to help you build the foundation knowledge you need to move into 3-D gaming. This chapter will now take you from the “flatland” of the original Spacewar game into the third dimension (see Figure 6-1). You’ll be introduced to many new concepts, but many of the classes from the Spacewar game will carry over directly into the 3-D version with little or no modification.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Rights and permissions
Copyright information
© 2004 David Weller, Alexandre Santos Lobão, and Ellen Hatton
About this chapter
Cite this chapter
Weller, D., Lobão, A.S., Hatton, E. (2004). Spacewar3D: Meshes and Buffers and Textures, Oh My!. In: Beginning .NET Game Programming in VB .NET. Apress, Berkeley, CA. https://doi.org/10.1007/978-1-4302-0724-5_6
Download citation
DOI: https://doi.org/10.1007/978-1-4302-0724-5_6
Publisher Name: Apress, Berkeley, CA
Print ISBN: 978-1-59059-401-8
Online ISBN: 978-1-4302-0724-5
eBook Packages: Springer Book Archive