Skip to main content

Vision and Action in Virtual Environments: Modern Psychophysics in Spatial Cognition Research

  • Chapter
Vision and Attention

Abstract

The classical psychophysical approach to human perception has been to study isolated aspects of perception using well-controlled and strongly simplified laboratory stimuli. This so-called cue reduction technique has successfully led to the identification of numerous perceptual mechanisms, and has in many cases guided the uncoverage of neural correlates (see chapters elsewhere in this volume). Its limitations, however, lie in the almost complete ignorance of the intimate relationship among action, perception, and the environment in which we live. Real world situations are so different from the stimuli used in classical psychophysics and the context in which they are presented that applying laboratory results to daily life situations often becomes impractical, if not impossible. At the Max-PlanckInstitute for Biological Cybernetics in Tübingen, we pursue a behavioral approach to human action and perception that proves especially well-suited for studying more complex cognitive functions, such as object recognition and spatial cognition. The recent availability of high-fidelity “virtual reality” environments enables us to provide subjects a level of sensory realism and dynamic sensory feedback that approaches their experiences in the real world. At the same time, we can keep the ultimate control over all stimulus aspects that are required by the rules of psychophysics. In this chapter, we take a closer look at these developments in spatial cognition research and present results from several different experimental studies that we have conducted using this approach.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 169.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  • Bedford, F. L. (1993). Perceptual learning. Psychol. Learn. Motiv., 30: 1–60.

    Article  Google Scholar 

  • Bedford, F. L. (1999). Keeping perception accurate. Trends Cog. Sci., 3: 4–11.

    Article  Google Scholar 

  • Blake, A. and Yuille, A. L. (1992). Active Vision. Cambridge, MA: MIT Press.

    Google Scholar 

  • Bülthoff, H. H., Foese-Mallot, B. M., and Mallot, H. A. (1997). Virtuelle Realität als Methode der modernen Hirnforschung (translation: Virtual reality as a method for modern brain research). In H. Krapp and T. Wägenbauer (Ed-s.), Künstliche Paradiese — Virtuelle Realitäten, pp. 241–260, Wilhelm Fink Verlag, München.

    Google Scholar 

  • Carlin, A. S., Hoffmann, H. G., and Weghorst, S. (1997). Virtual reality and tactile augmentation in the treatment of spider phobia: a case report. Behay. Res. Ther., 35: 153–158.

    Article  CAS  Google Scholar 

  • Chance, S. S., Gaunet, F., Beall, A. C., and Loomis, J. M. (1998). Locomotion mode affects the updating of objects encountered during travel: The contribution of vestibular and proprioceptive inputs to path integration. Presence: Teleop. and Virtual Environ., 7: 168–178.

    Article  Google Scholar 

  • Chatziastros, A., Wallis, G. M., and Bülthoff, H. H. (1998). Lane changing without visual feedback? Perception, 27 (suppl.): 59.

    Google Scholar 

  • Chatziastros, A., Wallis, G. M., and Bülthoff, H. H. (1999). The effect of field of view and surface texture on driver steering performance (Utiliser un environnement virtuel pour évaluer indicateurs qui affectent la performance du conducteur). Proc. of Vision in Vehicles VII, Sept. 1997, Marseille, France. In A. G. Gale„ I. D Brown, C. M. Haslegrave, and S. P. Taylor (Eds.), Vision in Vehicles VII, Amsterdam: North-Holland/Elsevier Science B. V.

    Google Scholar 

  • Christou, C. G. and Bülthoff, H. H. (2000). View dependency in scene recognition after active learning. Mem. Cog., 27: 996–1007.

    Article  Google Scholar 

  • Cunningham, D. W., Billock, V. A., and Tsou, B. H. (2000). Sensorimotor adaptation to violations of temporal contiguity and the perception of causality. Manuscript submitted for publication.

    Google Scholar 

  • Cunningham, D. W. and Tsou, B. H. (1999). Sensorimotor adaptation to temporally displaced feedback. Invest. Ophthal. Vis. Sci., 40: 585.

    Google Scholar 

  • Darken, R. P., Allard, T., and Achille, L. B. (1998). Spatial orientation and wayfinding in large-scale virtual spaces: An introduction. Presence: Teleop. Virtual Environ., 7:101–107.

    Google Scholar 

  • Darken, R. P., Cockayne, W. R., and Carmein, D. (1997). The omni-directional treadmill: a locomotion device for virtual worlds. Proc. UIST ‘87, October 14–17, 1997, Banff, Canada, pp. 213–221.

    Google Scholar 

  • Distler, H. (1996). Psychophysical experiments in virtual environments. In Virtual Reality World ‘86 Conference Documentation,München: Computerwoche Verlag.

    Google Scholar 

  • Distler, H. K., van Veen, H. A. H. C., Braun, S. J., and Bülthoff, H. H. (1998). Untersuchung komplexer Wahrnehmungs-und Verhaltensleistungen des Menschen in virtuellen Welten (The investigation of complex human perception and behavior in virtual worlds). In I. Rügge, B. Robben, E. Hornecker, and F. W. Bruns (Eds.), Arbeiten und Begreifen: Neue Mensch-MaschineSchnittstellen, pp. 159–172, Münster: Lit Verlag.

    Google Scholar 

  • Distler, H. K., van Veen, H. A. H. C., Braun, S. J., Heinz, W., Franz, M. O. and Bülthoff, H. H. (1998). Navigation in real and virtual environments: Judging orientation and distance in a large-scale landscape. In M. Göbel, J. Landauer, M. Wapler and U. Lang (Eds.), Virtual Environments ‘88: Proceedings of the Eurographics Workshop in Stuttgart, Germany, June 16–18, 1998, Springer Verlag, Wien.

    Google Scholar 

  • Epstein, R. and Kanwisher, N. (1998). A cortical representation of the local visual environment. Nature, 392: 598–601.

    Article  PubMed  CAS  Google Scholar 

  • Ernst, M. O., Banks, M. S., and Bülthoff, H. H. (2000). Touch can change visual slant perception. Nature Neurosci., 3: 69–73.

    Article  PubMed  CAS  Google Scholar 

  • Ernst, M. O., van Veen, H. A. H. C., Goodale, M. A., and Bülthoff, H. H. (1998). Grasping with conflicting visual and haptic information. Invest. Ophthal. Vs. Sci., 39: 624

    Google Scholar 

  • Gibson, J. J. (1966). The Senses Considered as Perceptual Systems. Boston: Houghton Mifflin.

    Google Scholar 

  • Gibson, J. J. (1979). The Ecological Approach to Visual Perception. Boston: Houghton Mifflin.

    Google Scholar 

  • Gibson, W. (1984). Neuromancer. Great Britain: Victor Gollancz Ltd.

    Google Scholar 

  • Gillner, S. and Mallot, H. A. (1998). Navigation and acquisition of spatial knowledge in a virtual maze. J. Cog. Neurosci., 10: 445–463.

    Article  CAS  Google Scholar 

  • Glantz, K., Durlach, N. I., Barnett, R. C., and Aviles, W. A. (1996). Virtual Reality (VR) for psychotherapy: From the physical to the social environment. Psychotherapy, 33: 464–473.

    Article  Google Scholar 

  • Glantz, K., Durlach, N. I., Barnett, R. C., and Aviles, W. A. (1997). Virtual reality (VR) and psychotherapy: Opportunities and Challenges. Presence: Teleop. Virtual Environ., 6: 87–105.

    CAS  Google Scholar 

  • Harris, C. S. (1965). Perceptual adaptation to inverted, reversed, and displaced vision. Psych. Rev., 72: 419–444.

    Article  CAS  Google Scholar 

  • Harris, C. S. (1980). Insight or out of sight? Two examples of perceptual plasticity in the human adult. In C. S. Harris (Ed.), Visual Coding and Adaptability, pp. 95–149, Hillsdale, NJ: Lawrence Erlbaum.

    Google Scholar 

  • Heisenberg, M. and Wolf, R. (1984). Vision in Drosophila. Berlin: Springer Verlag.

    Book  Google Scholar 

  • Hengstenberg, R. (1993). Multisensory control in insect oculomotor systems. In F. A. Miles and J. Wallman (Eds.), Visual Motion and its Role in the Stabilization of Gaze, Elsevier Science.

    Google Scholar 

  • Koenderink, J. J. (1999). Virtual psychophysics. Guest editorial, Perception, 28: 669–674.

    Article  PubMed  CAS  Google Scholar 

  • Levin, D. T. and Simons, D. J. (1997). Failure to detect changes to attended objects in motion pictures. Psychon. Bull. Rev., 4: 501–506.

    Article  Google Scholar 

  • Maguire, E. A., Burgess, N., Donnett, J. G., Frackowiak, R. S. J., Frith, C. D., and O’ Keefe, J. (1998a). Knowing where and getting there: a human navigation network. Science, 280: 21–924.

    Article  Google Scholar 

  • Maguire, E. A., Frith, C. D., Burgess, N., Donnett, J. G., and O’Keefe, J. (1998b). Knowing where things are: Parahippocampal involvement in encoding object locations in virtual large-scale space. J. Cog. Neurosci., 10: 61–76.

    Article  CAS  Google Scholar 

  • Mallot, H. A. and Gillner, S. (2000). Route navigation without place recognition: What is recognized in recognition-triggered responses? Percept., 29: 43–55.

    Article  CAS  Google Scholar 

  • Mallot, H. A., Giliner, S., van Veen, H. A. H. C. and Bülthoff, H. H. (1998). Behavioral experiments in spatial cognition using virtual reality. In C. Freksa, C. Habel, and K. F. Wender (Eds.), Spatial Cognition: An interdisciplinary approach to representing and processing spatial knowledge, Lecture Notes in Artificial Intelligence Vol. 1404, Berlin: Springer Verlag.

    Google Scholar 

  • Mochnatzki, H. F., Steck, S. D., and Mallot, H. A. (1999). Geographic slant as a source of information in maze navigation. In N. Elsner and U. Eysel (Eds.),Göttingen Neurobiology Report 1999, Volume II, abstract No. 875, Stuttgart: G. Thieme Verlag.

    Google Scholar 

  • Mühlberger, A., Hetlntann, M., Wiedemann, G., and Pauli, P. (2000). Treatment of fear of flying by exposure in virtual reality. Manuscript submitted for publication.

    Google Scholar 

  • Péruch, P. and Gaunet, F. (1998). Virtual environments as a promising tool for investigating human spatial cognition. Curr. Psych. Cog., 17: 881–899.

    Google Scholar 

  • Reichardt, W. (1973). Musterinduzierte Flugorientierung. Verhaltensversuche an der Fliege Musca domestica. Naturwiss., 60: 122–138.

    Article  Google Scholar 

  • Riecke, B. (1998). Untersuchung des menschlichen Navigationsverhalten anhand von Heimfindeexperimenten in virtuellen Umgebungen (Studying human navigation behavior by performing homing experiments in virtual environments). Unpublished Masters Thesis, Physics Department of the EberhardKarls-Universität Tübingen, Germany.

    Google Scholar 

  • Rothbaum, B. O., Hodges, L. F., Kooper, R., Opdyke, D., Williford, J. S., and North, M. (1995). Effectiveness of computer-generated (virtual reality) graded exposure in the treatment of acrophobia. Am. J. Psychiatry, 152: 626–628.

    PubMed  CAS  Google Scholar 

  • Ruddle, R. A. (1999). The problem of arriving in one place and finding that you’re somewhere else. Proc. of the workshop on Spatial Cognition in Real and Virtual Environments, April 27–28, 1999, Tübingen, Germany, p. 58.

    Google Scholar 

  • Ruddle, R. A., Howes, A., Payne, S. J. and Jones, D. M. (2000). The effects of hyperlinks on navigation in virtual environments, Manuscript submitted for publication.

    Google Scholar 

  • Seilen, K. (1998). Schätzen von Richtungen in realen and virtuellen Umgebungen (Estimation of Directions in Real and Virtual Environments). Unpublished Masters Thesis, Biology Department of the Eberhard-Karls-Universität Tübingen, Germany.

    Google Scholar 

  • Sheridan, T. B. and Ferrel, W. R., (1963). Remote manipulative control with transmission delay. Percept. Motors Skills, 20: 1070–1072.

    Google Scholar 

  • Simons, D. J. and Levin, D. T. (1998). Failure to detect changes to people in real-world interaction. Psych. Bull. and Rev., 5: 644–649.

    Article  Google Scholar 

  • Slater, M. and Wilbur, S. (1997). A framework for immersive virtual environments (FIVE): Speculations on the role of presence in virtual environments. Presence: Teleop. Virtual Environ., 6: 603–616.

    Google Scholar 

  • Steck, S. D. and Mallot, H. A. (2000). The role of global and local landmarks in virtual environment navigation. Presence: Teleop. Virtual Environ., 9: 69–83.

    Article  Google Scholar 

  • Usoh, M., Arthur, K., Whitton, M. C., Bastos, R., Steed, A., Slater, M. and Brooks, F. P. Jr. (1999). Walking walking-in-place, flying, in virtual environments. Proc. ACM SIGGRAPH ‘89, pp. 359–364, Reading, MA: Addison-Wesley.

    Google Scholar 

  • van Veen, H. A. H. C., Distler, H. K., Braun, S. J., and Bülthoff, H. H. (1998). Navigating through a virtual city: Using virtual reality technology to study human action and perception. Future Generation Comp. Sys., 14: 231–242.

    Article  Google Scholar 

  • van Veen, H. A. H. C., Sellen, K., and Bülthoff, H. H. (1998). Pointing to invisible landmarks in real and virtual environments. Invest. Ophthal. Vis. Sci., 39: 625.

    Google Scholar 

  • van Veen, H. A. H. C., Riecke, B. E. and Bülthoff, H. H. (1999). Visual homing to a virtual home, Invest. Ophthal. Vis. Sci., 40: 798.

    Google Scholar 

  • Wallis, G. and Bülthoff, H. H. (2000). What’s scene and not seen: Influences of movement and task upon what we see. Vis. Cog., 7.

    Google Scholar 

  • Wallis, G. M., Chatziastros, A., and Bülthoff, H. H. (1997). Even experienced drivers have the wrong concept about how to change lanes. Percept., 26 (suppl.): 100.

    Google Scholar 

  • Welch, R. B. (1978). Perceptual Modification: Adapting to Altered Sensory Environments. New York, NY: Academic Press.

    Google Scholar 

Download references

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2001 Springer Science+Business Media New York

About this chapter

Cite this chapter

Bülthoff, H.H., van Veen, H.A.H.C. (2001). Vision and Action in Virtual Environments: Modern Psychophysics in Spatial Cognition Research. In: Jenkin, M., Harris, L. (eds) Vision and Attention. Springer, New York, NY. https://doi.org/10.1007/978-0-387-21591-4_12

Download citation

  • DOI: https://doi.org/10.1007/978-0-387-21591-4_12

  • Publisher Name: Springer, New York, NY

  • Print ISBN: 978-1-4684-9520-1

  • Online ISBN: 978-0-387-21591-4

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics