Skip to main content

Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons

  • Conference paper
Advances in Computer Games (ACG 2005)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 4250))

Included in the following conference series:

Abstract

Amazons is a two-player perfect information game with a high branching factor, particularly in the opening. Therefore, improving the efficiency of the search is important for improving the playing strength of an Amazons program. In this paper we propose a new method for improving search in Amazons by using move categories to order moves. The move order is decided by the likelihood of the move actually being selected as the best move. Furthermore, it will be shown that the likelihood of move selection strongly depends upon the stage of the game. Therefore, our method is further refined by adjusting the likelihood of moves according to the progress of the game. Self-play experiments show that using move categories significantly improves the strength of an Amazons program and that combining move categories with game progress is better than using only move categories.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 64.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 84.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Avetisyan, H., Lorentz, R.J.: Selective Search in an Amazons Program. In: Schaeffer, J., Müller, M., Björnsson, Y. (eds.) CG 2002. LNCS, vol. 2883, pp. 123–141. Springer, Heidelberg (2003)

    Chapter  Google Scholar 

  2. Beal, D.: A Generalised Quiescence Search Algorithm. Artificial Intelligence 43, 85–98 (1990)

    Article  Google Scholar 

  3. Buro, M.: ProbCut: An Effective Selective Extension of the Alpha-Beta Algorithm. ICCA Journal 18(2), 71–76 (1995)

    MathSciNet  Google Scholar 

  4. Buro, M.: Experiments with Multi-probcut and a New High-quality Evaluation Function for Othello. In: van den Herik, H.J., Iida, H. (eds.) Games in AI Research, Van Spijk, Venlo, The Netherlands, pp. 77–96 (2000)

    Google Scholar 

  5. Hashimoto, T., Kajihara, Y., Sasaki, N., Iida, H., Yoshimura, J.: An Evaluation Function for Amazons. In: van den Herik, H.J., Monien, B. (eds.) 9th Advances in Computer Games (ACG9), Van Spijk, Venlo, The Netherlands, pp. 191–201 (2001)

    Google Scholar 

  6. Hashimoto, T., Nagashima, J., Sakuta, M., Uiterwijk, J., Iida, H.: Application of Realization Probability Search for Any Games - a Case Study Using Lines of Action. In: Game Programming Workshop in Japan 2002, Kanagawa, Japan, pp. 81–86 (2002) (in Japanese)

    Google Scholar 

  7. Lieberum, J.: An Evaluation Function for the Game of Amazons. In: van den Herik, H.J., Iida, H., Heinz, E.A. (eds.) 10th Advances in Computer Games (ACG10), Many Games, Many Challenges, pp. 299–308. Kluwer Academic Publishers, Boston (2004)

    Google Scholar 

  8. Matsubara, H., Iida, H., Grimbergen, R.: Natural Developments in Game Research: From Chess to Shogi to Go. ICCA Journal 19(2), 103–112 (1996)

    Google Scholar 

  9. Sasaki, N., Iida, H.: Report on the First Open Computer-Amazon Championship. ICCA Journal 22(1), 41–44 (1999)

    Google Scholar 

  10. Soeda, S., Tanaka, T.: Categories for Amazons Moves. In: Game Programming Workshop in Japan 2003, Kanagawa, Japan, pp. 118–121 (2003) (in Japanese)

    Google Scholar 

  11. Tsuruoka, Y., Yokoyama, D., Chikayama, T.: Game-tree Search Algorithm Based on Realization Probability. ICGA Journal 25(3), 145–152 (2002)

    Google Scholar 

  12. Wikipedia (2005), http://en.wikipedia.org/wiki/The_Game_of_the_Amazons

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2006 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Higashiuchi, Y., Grimbergen, R. (2006). Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons. In: van den Herik, H.J., Hsu, SC., Hsu, Ts., Donkers, H.H.L.M.(. (eds) Advances in Computer Games. ACG 2005. Lecture Notes in Computer Science, vol 4250. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11922155_6

Download citation

  • DOI: https://doi.org/10.1007/11922155_6

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-48887-3

  • Online ISBN: 978-3-540-48889-7

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics