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IDyOT: A Computational Theory of Creativity as Everyday Reasoning from Learned Information

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Computational Creativity Research: Towards Creative Machines

Part of the book series: Atlantis Thinking Machines ((ATLANTISTM,volume 7))

Abstract

We present progress towards a computational cognitive architecture, IDyOT (Information Dynamics of Thinking) that is intended to account for certain aspects of human creativity and other forms of cognitive processing in terms of a pre-conscious predictive loop. The theory is motivated in terms of the evolutionary pressure to be efficient. It makes several predictions that may be tested by building computational implementations and studying their behaviour.

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Notes

  1. 1.

    The interactions are particularly important: by considering them, we avoid the trap of naïvely assuming Fodorian modularity [15].

  2. 2.

    Exaptation is the appropriation of a biological capacity driven by given evolutionary pressures into a different function. An alternative view is that these capacities form spandrels, supporting other behaviours, but not becoming part of them.

  3. 3.

    We wish to avoid arguments over where the brain ends and the mind begins, so we use this epithet to refer to the whole assembly.

  4. 4.

    In earlier publications, we have referred to this as “inspiration” [53] and “non-conscious creativity”. However, “spontaneous” captures better the meaning we intend. Similarly, we have previously referred to deliberate creativity as “conscious creativity”.

  5. 5.

    We avoid the troublesome question of whether the phenomenon experienced as a conscious decision is really that, because it is not relevant here.

  6. 6.

    The number is not specified in Baars’ theory. In IDyOT, the number of generators has a direct bearing on the (statistical) prediction quality: as the number of generators increases, so does the likelihood of correct predictions.

  7. 7.

    The initial version of IDyOT has an abstract, symbolic representation of time; however, more developed versions will predict the real-world timing of perceptual input, as well as its content.

  8. 8.

    It will stabilise when it has produced an efficient model of the data that it is being exposed to.

  9. 9.

    That is to say, it cannot be computed in polynomial time by a von Neumann machine.

  10. 10.

    The International Phonetic Alphabet is used in dictionaries to specify a standard pronunciation of each word. Good dictionaries contain an explanation of the symbols in terms of the relevant language. IPA versions used here are taken from Apple’s UK English dictionary.

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Acknowledgments

We gratefully acknowledge the contribution of our colleagues in the Intelligent Sound and Music Systems group at Goldsmiths, University of London and in the Computational Creativity Lab at Queen Mary University of London. In particular, we are grateful to Marcus Pearce, whose work on musical expectation originally inspired the current thinking, and to Kat Agres, Sascha Griffiths and Matt Purver for their insightful comments. Previous work on IDyOM (Sect. 7.3.1) was funded by EPSRC studentship number 00303840 to Marcus Pearce, and EPSRC research grants GR/S82220 and EP/H01294X to Marcus Pearce and the first author. The current work was funded by two project grants from the European Union Framework Programme 7, Lrn2Cre8 and ConCreTe. The projects ConCreTe and Lrn2Cre8 acknowledge the financial support of the Future and Emerging Technologies (FET) programme within the Seventh Framework Programme for Research of the European Commission, under FET grants number 611733 and 610859 respectively.

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Wiggins, G.A., Forth, J. (2015). IDyOT: A Computational Theory of Creativity as Everyday Reasoning from Learned Information. In: Besold, T., Schorlemmer, M., Smaill, A. (eds) Computational Creativity Research: Towards Creative Machines. Atlantis Thinking Machines, vol 7. Atlantis Press, Paris. https://doi.org/10.2991/978-94-6239-085-0_7

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