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Computational Creativity and Music

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Part of the book series: Atlantis Thinking Machines ((ATLANTISTM,volume 7))

Abstract

In this chapter, I first define the word ‘creativity’ for the purposes of my research and then compare this definition to others found in the literature. Following this, I present two simple examples of creativity involving games—words and chess—in which I invite readers to participate. I then describe two musical situations and subsequent computer programs that, following the discussion surrounding the examples, creatively provide output as tentative proof of their success. Finally, I describe ways this software can be improved to output more elegant results.

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References

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  4. Cope, David: Computer Models of Musical Creativity. MIT Press, Cambridge (2005)

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  5. Merker, B.H.: Layered constraints on the multiple creativities of music. In: Irène, Wiggins, G.A. (eds.) Musical Creativity: Multidisciplinary Research in Theory and Practice, p. 25. Psychology Press, New York (2006)

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Correspondence to David Cope .

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Cope, D. (2015). Computational Creativity and Music. In: Besold, T., Schorlemmer, M., Smaill, A. (eds) Computational Creativity Research: Towards Creative Machines. Atlantis Thinking Machines, vol 7. Atlantis Press, Paris. https://doi.org/10.2991/978-94-6239-085-0_15

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  • DOI: https://doi.org/10.2991/978-94-6239-085-0_15

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  • Publisher Name: Atlantis Press, Paris

  • Print ISBN: 978-94-6239-084-3

  • Online ISBN: 978-94-6239-085-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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