Abstract
In this chapter, I first define the word ‘creativity’ for the purposes of my research and then compare this definition to others found in the literature. Following this, I present two simple examples of creativity involving games—words and chess—in which I invite readers to participate. I then describe two musical situations and subsequent computer programs that, following the discussion surrounding the examples, creatively provide output as tentative proof of their success. Finally, I describe ways this software can be improved to output more elegant results.
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Cope, D. (2015). Computational Creativity and Music. In: Besold, T., Schorlemmer, M., Smaill, A. (eds) Computational Creativity Research: Towards Creative Machines. Atlantis Thinking Machines, vol 7. Atlantis Press, Paris. https://doi.org/10.2991/978-94-6239-085-0_15
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DOI: https://doi.org/10.2991/978-94-6239-085-0_15
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