Abstract
The relation between play and labour has been touched upon by many thinkers during the capitalist era. The concepts have been thought of as contradictory by some and as having certain constructive or creative attributes in common by others. For some conservative thinkers the political aim has been to maintain the two realms apart (Huizinga 1955) and some radicals in the 1960s wanted to infuse society, characterized by labour, with playing modes of life (Situationist International 1958; Debord 1967, 15, 113–117), while yet others have wanted to see a shrinking of the necessary hard labour and an increasing realm of freedom built on a synthesis of play and work into a higher unity characterized by attractive or pleasurable productivity (Marx 1909, 954–955; Marx 1973, 611–612, 711–712).
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Bibliography
Andrejevic, M. 2009. Exploiting You Tube: Contradictions of user-generated labor. In The You Tube Reader, edited by P. Snickars and P. Vonderau. Mediehistoriskt arkiv. Stockholm: National Library of Sweden.
Arendt, H. 1998. Människans villkor: Vita activa. Göteborg: Daidalos.
Asplund, J. 1987. Det sociala livets elementära former. Göteborg: Korpen.
Bachtin, M. 2007. Rabelais och skrattets historia: François Rabelais’ verk och den folkliga kulturen under medeltiden och renässansen. Gråbo: Anthropos.
Barbrook, R. and Cameron, A. 1995. The Californian Ideology. Mute 3. Available at: http://www.hrc.wmin.ac.uk/theory-californianideology-mute.html.
Barbrook, R. and Cameron, A. 1996. The Californian Ideology. Science as Culture 6: 44–72.
Bauwens, M. and Kostakis, V. 2014. From the Communism of Capital to Capital for the Commons: Towards an Open Co-operativism. tripleC: Communication, Capitalism & Critique. Open Access Journal for a Global Sustainable Information Society 12 (1): 356–361.
Brown, B. 2012. Will Work For Free: Examining the Biopolitics of Unwaged Immaterial Labour. Electronic Thesis and Dissertation Repository, University of Western Ontario. Online: http://ir.lib.uwo.ca/etd/620.
Coleman, S. and Dyer-Witheford, N. 2007. Playing on the Digital Commons: Collectivities, Capital and Contestation in Videogame Culture. Media, Culture & Society 29 (6): 934–953.
Debord, G. 1967. The Society of Spectacle. New York: Zone Books.
Dyer-Witheford, N. and De Peuter, G. 2005. “EA Spouse” and the Crisis of Video Game. Labour: Enjoyment, Exclusion, Exploitation, Exodus 31 (3). Online: http://www.cjc.online.ca/index.php/journal/article/view/1771/1893.
Dyer-Witheford, N. and Sharman, Z. 2005. The Political Economy of Canada’s Video and Computer Game Industry. Canadian Journal of Communication 30: 187–210.
Fisher, E. 2012. How Less Alienation Creates more Exploitation? Audience Labour on Social Network Sites. tripleC: Communication, Capitalism & Critique. Open Access Journal for a Global Sustainable Information Society 10 (2): 171–183.
Florida, R.L. 2002. The Rise of the Creative Class: And How it’s Transforming Work, Leisure, Community and Everyday Life. New York: Basic Books.
Fromm, E. 1988. Greatness and Limitations of Freud’s Thought. New York: Meridan.
Fornäs, J. 2013. Capitalism: A Companion to Marx’s Economy Critique. London: Routledge.
Fuchs, C. 2014. Digital Labour and Karl Marx. London: Routledge.
Fuchs, C. and Sevignani, S. 2013. What Is Digital Labour? What Is Digital Work? What’s their Difference? And Why Do These Questions Matter for Understanding Social Media? tripleC: Communication, Capitalism & Critique. Open Access Journal for a Global Sustainable Information Society 11 (2): 237–293.
Gadamer, H.-G. 1975. Truth and Method. London: Sheed & Ward.
Grimes, S.M. 2006. Online Multiplayer Games: A Virtual Space for Intellectual Property Debates? New Media & Society 8 (6): 969–990.
Hägglund, K. 1989. Lekteorier. Solna: Esselte studium.
Hardt, M. and Negri, A. 2009. Commonwealth. Cambridge, MA: Belknap Press of Harvard University Press.
Hardt, M. and Negri, A. 2004. Multitude: War and Democracy in the Age of Empire. New York: The Penguin Press.
Huizinga, J. 1955. Homo Ludens: A Study of the Play-Element in Culture. Boston: Beacon Press.
Hyde, L. 2012. The Gift. Edinburgh: Canongate.
Juul, J. 2005. Half-real: Video Games Between Real Rules and Fictional Worlds. Cambridge, MA: MIT Press.
Kelly, K. 1998. New Rules for the New Economy: 10 Ways the Network Economy is Changing Everything. London: Fourth Estate.
Kline, S., Dyer-Witheford, N. and Peuter, G. de 2003. Digital Play: The Interaction of Technology, Culture and Marketing. Montréal: McGill-Queen’s University Press.
Larrain, J., 1991. Base and superstructure. In A dictionary of Marxist thought, edited by T. B. Bottomore and L. Harris. Oxford: Blackwell.
Locke, J. 1988. In Two Treatises of Government, edited by P. Laslett, Cambridge: Cambridge University Press.
Lund, A. 2014. Playing, Gaming, Working and Labouring: Framing the Concepts and Relations. tripleC: Communication, Capitalism & Critique. Open Access Journal for a Global Sustainable Information Society 12 (2): 735–801.
Lund, A. 2015a. Frihetens rike: wikipedianer om sin praktik, sitt produktionssätt och kapitalismen. Hägersten: Tankekraft Förlag.
Lund, A. 2015b. Wikipedians on wage labor within peer production. In Digital Labour and Prosumer Capitalism: ICTs, Globalization and the USA. Basingstoke: Palgrave Macmillan.
Marx, K. 1867. Capital: A Critique of Political Economy. London: Lawrence & Wishart.
Marx, K. 1909. Capital: A Critique of Political Economy. 1909th ed. Chicago: Charles H. Kerr & Company.
Marx, K. 1973. Grundrisse: Foundations of the Critique of Political Economy. London: Penguin.
Marx, K. and Engels, F. 1972. Karl Marx/Friedrich Engels: Brev i urval. Stockholm: Gidlunds förlag.
Miller, S. 1973. Ends, Means, and Galumphing: Some Leitmotifs of play. American Anthropologist 75 (1): 87–98.
Pellegrini, A.D. 2009. The Role of Play in Human Development. New York: Oxford University Press.
Polanyi, K. 1989. Den stora omdaningen: marknadsekonomins uppgång och fall. Lund: Arkiv.
Postone, M. 1993. Time, Labor, and Social Domination: A Reinterpretation of Marx’s Critical Theory. Cambridge: Cambridge University Press.
Reich, W. 2012. Sex-Pol: Essays 1929–1934 L. Baxandall, ed., London: Verso.
Rigi, J. 2013. Peer Production and Marxian Communism: Contours of a new Emerging mode of Production. Capital & Class 37 (3): 397–416.
Situationist International. 1958. Contribution to a Situationist Definition of Play. Situationist International Online. Online: http://www.cddc.vt.edu/sionline///si/play.html accessed on November 12, 2013.
Vercellone, C. 2007. From Formal Subsumption to General Intellect: Elements for a Marxist Reading of the Thesis of Cognitive Capitalism. Historical Materialism 15 (1): 13–36.
Virno, P. 2004. A Grammar of the Multitude. Cambridge, MA: MIT Press.
Vygotsky, L.S. 1987. The Collected Works of L. S. Vygotsky: Volume 5, Child Psychology, New York: Plenum Press.
Wark, M. 2007. Gamer Theory. Cambridge, MA: Harvard University Press.
Wark, M. 2013. The Spectacle of Disintegration. London: Verso.
Editor information
Editors and Affiliations
Copyright information
© 2015 Arwid Lund
About this chapter
Cite this chapter
Lund, A. (2015). A Contribution to a Critique of the Concept Playbour. In: Fisher, E., Fuchs, C. (eds) Reconsidering Value and Labour in the Digital Age. Dynamics of Virtual Work Series. Palgrave Macmillan, London. https://doi.org/10.1057/9781137478573_4
Download citation
DOI: https://doi.org/10.1057/9781137478573_4
Publisher Name: Palgrave Macmillan, London
Print ISBN: 978-1-349-57077-5
Online ISBN: 978-1-137-47857-3
eBook Packages: Palgrave Social Sciences CollectionSocial Sciences (R0)