Abstract
The topic of a fence concluded an open seminar delivered in 2011 by Georges Pfruender, the head of the Wits School of Arts, that engaged with play in art.1 He cited a poem by Christian Morgenstern that in turn evoked a fence with ‘spaces in between’. These were taken away by an architect to build a house, the fence became mute and the view horrid but the instigator of this misfortune escaped. It is a helpful hinge to begin this chapter, in part because it picks up the discursive thread where the preceding chapter left off: discussing a Shoe Shop poster that depicted a fence and the related personal narrative it triggered. More importantly, the seminar topic (Playing the City: Urban Games) cues the underlying thematic of this second New Imaginaries project. A MAZE.Interact2 was a six-day convergence of art, new media and technology that used gaming as interdisciplinary trope.
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© 2015 Kim Gurney
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Gurney, K. (2015). Playing the Cyborg City. In: The Art of Public Space. Palgrave Macmillan, London. https://doi.org/10.1057/9781137436900_4
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DOI: https://doi.org/10.1057/9781137436900_4
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