Eighty percent of all player kills take place in lowsec and nullsec. However, this chapter about suicide ganks and the following chapter on wars will show that evil does not only happen in clearly delimited regions with lower State-guaranteed security. Even if very efficient mechanisms to punish evil exist, the ‘taste for harming’ is strong enough to pave its own way and to erupt in the midst of a ‘secure’ area.
KeywordsMedian Gain Social Conflict Security Status Malicious Action Median Loss
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