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Suicide Ganks

  • Carl D. Mildenberger
Chapter
  • 138 Downloads

Abstract

Eighty percent of all player kills take place in lowsec and nullsec. However, this chapter about suicide ganks and the following chapter on wars will show that evil does not only happen in clearly delimited regions with lower State-guaranteed security. Even if very efficient mechanisms to punish evil exist, the ‘taste for harming’ is strong enough to pave its own way and to erupt in the midst of a ‘secure’ area.

Keywords

Median Gain Social Conflict Security Status Malicious Action Median Loss 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Carl D. Mildenberger 2013

Authors and Affiliations

  • Carl D. Mildenberger

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