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Pilgrimage and Medieval Narrative Structures in Disney’s Parks

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The Disney Middle Ages

Part of the book series: The New Middle Ages ((TNMA))

Abstract

After the Super Bowl in 1987, the Walt Disney Company screened the first in a now-famous series of commercial spots. Featuring clips of New York Giants quarterback Phil Simms and an orchestral rendition of “When You Wish Upon a Star,” the spot concludes with the campaign’s tagline: in response to the query, “Phil Simms, you have just won the Super Bowl. What are you going to do next?,” Simms replies, “I’m going to go to Disney World!”3 Subsequent ads have featured a bevy of beaming star athletes and newly crowned beauty queens affirming that a trip to a Disney theme park marks the “culmination of every dream and hope.”4 And, indeed, in popular discourse, a trip to Disneyland or Walt Disney World is more than a trip; it is a pilgrimage, a journey that, as Karal Marling unironically asserts, “is like going to heaven.”5

A trip to a Disney park is like going to heaven. A culmination of every dream and hope. A summation of the American life.

Karal Marling, “Imagineering the Disney Theme Parks“1

With Disney, the Pilgrim’s Progress had become a family tour and Vanity Fair the Heavenly City.

Neil Harris, “Expository Expositions: Preparing for the Theme Parks”2

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Notes

  1. Karal Marling, “Imagineering the Disney Theme Parks,” Designing Disney’s Theme Parks: The Architecture of Reassurance, ed. Karal Marling (Paris: Flammarion, 1997), 29–177, at 169.

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  2. Alexander Moore, “Walt Disney World: Bounded Ritual Space and the Playful Pilgrimage Center,” Anthropological Quarterly 53 (1980): 207–18.

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  3. Walt Disney, qtd. in John Findlay, Magic Lands (Berkeley: University of California Press, 1992), 67.

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  4. Sharon Zukin, Landscapes of Power: From Detroit to Disney World (Berkeley: University of California Press, 1991), 223.

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  5. Madeline Caviness, “Reception of Images by Medieval Viewers,” A Companion to Medieval Art: Romanesque and Gothic in Northern Europe, ed. i (Oxford: Blackwell, 2006), 65–85, at 65.

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  6. Cynthia Hahn, Portrayed on the Heart: Narrative Effects in the Pictorial Lives of Saints from the Tenth through the Thirteenth Century (Berkeley: University of California Press, 2001), 49.

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  7. Stephen Nichols, Romanesque Signs: Early Medieval Narrative and Iconography (New Haven: Yale University Press, 1983), xi.

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  8. Mike Wallace, Mickey Mouse History and Other Essays on American Memory (Philadelphia: Temple University Press, 1996), 134.

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  9. V. A. Kolve, The Play Called Corpus Christi (Stanford: Stanford University Press, 1966), 3 and 103.

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  10. Suzanne Lewis, “Narrative,” A Companion to Medieval Art: Romanesque and Gothic in Northern Europe, ed. Conrad Rudolph (Oxford: Blackwell, 2006), 86–105, at 91–92.

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  11. Jason Sperb, “‘Take a Frown, Turn It Upside Down’: Splash Mountain, Walt Disney World, and the Cultural De-rac[e]-ination of Disney’s Song of the South (1946),” Journal of Popular Culture 38.5 (2005): 924–38.

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  12. Henry Giroux, The Mouse That Roared: Disney and the End of Innocence (Lanham: Rowman & Littlefield, 1999), 4.

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Authors

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Tison Pugh Susan Aronstein

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© 2012 Tison Pugh and Susan Aronstein

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Aronstein, S. (2012). Pilgrimage and Medieval Narrative Structures in Disney’s Parks. In: Pugh, T., Aronstein, S. (eds) The Disney Middle Ages. The New Middle Ages. Palgrave Macmillan, New York. https://doi.org/10.1057/9781137066923_4

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